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Technical Group on Artistic Image Technology (AIT)  (Searched in: 2024)

Search Results: Keywords 'from:2025-03-10 to:2025-03-10'

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Search Results: Conference Papers
 Conference Papers (Available on Advance Programs)  (Sort by: Date Ascending)
 Results 1 - 20 of 125  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
10:25
Tokyo Tokyo Polytechnic Univ. (Nakano) A Vignette Illustration Support System Using Superimposing Silhouettes
MircoHitomu Tanaka, Shuhei Kodama, Tomoaki Moriya, Tokiichiro Takahashi (Tokyo Denki Univ.)
There is a type of illustration called a vignette, which depicts a character and part of a landscape on a narrow pedesta... [more] AIT2025-41
pp.1-4
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
10:37
Tokyo Tokyo Polytechnic Univ. (Nakano) Intuitive Manipulation with Gesture Detection for Virtual Space
Issa Abe, Hiroki Takahashi (UEC)
Gesture control has been widely adopted in the fields of games and virtual reality (VR) because it provides an intuitive... [more] AIT2025-42
pp.5-8
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
10:49
Tokyo Tokyo Polytechnic Univ. (Nakano) An Examination on Visualization Methods and Multi-Dimensional Data Understanding in VR Immersive Analytics
Tetsuro Kamiyama, Mie Sato (Utsunomiya Univ.)
In recent years, technologies utilizing immersive VR environments have developed remarkably, and a research area has bee... [more] AIT2025-43
pp.9-12
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
11:01
Tokyo Tokyo Polytechnic Univ. (Nakano) An Examination on Effects of Comic Symbols on Performance in VR Space
Hiroki Mori, Yota Kinoshita, Mie Sato (Utsunomiya)
 [more] AIT2025-44
pp.13-16
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
11:13
Tokyo Tokyo Polytechnic Univ. (Nakano) Stretching Support System with Feedback Based on Skeletal Information
Yuta Omoto, Hiroki Takahashi (UEC)
Stretching is an easy exercise, but it is ineffective and sometimes even counterproductive if it is not done while maint... [more] AIT2025-45
pp.17-20
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
10:25
Tokyo Tokyo Polytechnic Univ. (Nakano) Sleep duration as a mediator of the causal relationship between video gaming and mental health
Hiroyuki Egami (Nihon University), Md. Shafiur Rahman (KUHS), Tsuyoshi Yamamoto (GRIPS), Takahisa Wakabayashi (TCUE), Chihiro Egami (BOA)
Many studies have explored potential mediators of the relationship between screen time and mental health, with gaming be... [more] AIT2025-46
pp.21-24
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
10:37
Tokyo Tokyo Polytechnic Univ. (Nakano) Poker Game AI Considering Facial Expression and Evaluation of Its Impact on Game Experience
Hibiki Nishimura, Wataru Kurihara, Yoshihisa Kanematsu, Suguru Matsuyoshi, Hirokazu Yasuhara, Koji Mikami (TUT)
In poker, reading facial expressions and gestures is crucial for strategic play. While some poker AIs make decisions bas... [more] AIT2025-47
pp.25-28
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
10:49
Tokyo Tokyo Polytechnic Univ. (Nakano) Evaluation of a Dynamic Difficulty Adjustment Methods for High-Difficulty Action Games that are Less Likely to be Noticed by Players
Kaito Araki, Wataru Kurihara, Yoshihisa Kanematsu, Suguru Matsuyoshi, Hirokazu Yasuhara, Koji Mikami (TUT)
 [more] AIT2025-48
pp.29-32
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
11:01
Tokyo Tokyo Polytechnic Univ. (Nakano) A method of expressing standing postures in video games considering contrapposto and personality traits
Ayana Ozawa, Motonobu Kawashima (TUT)
 [more] AIT2025-49
pp.33-36
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
11:13
Tokyo Tokyo Polytechnic Univ. (Nakano) A method for expressing dog grooming in a video game using toon rendering.
Yujiro Hara, Motonobu Kawasima (TUT)
In video games and animation, there are many scenes in which dog-themed characters have their fur stroked. In this study... [more] AIT2025-50
pp.37-40
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
10:25
Tokyo Tokyo Polytechnic Univ. (Nakano) A Control Simulation into Desired Shape using Multiple Soap Bubbles
Naruo Nishio (Hosei Univ), Syuhei Sato (Hosei Univ/PCGR), Kaisei Sakurai (CA), Keiko Nakamoto (Hosei Univ)
In video production, simulating the behavior of various physical phenomena to match user preferences is in high demand. ... [more] AIT2025-51
pp.41-44
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
10:37
Tokyo Tokyo Polytechnic Univ. (Nakano) Furniture arrangement simulation system using 360 degree photograph-based VR
Hina Hanada, Yusei Kishikawa, Norihiko Kawai (OIT)
In recent years, the use of VR for property viewings has been increasing, and particularly, VR-based furniture arrangeme... [more] AIT2025-52
pp.45-48
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
10:49
Tokyo Tokyo Polytechnic Univ. (Nakano) Search-based Liquid Sound Synthesis using Pseudo-Bubbles
Shutaro Fujii (Hosei Univ), Syuhei Sato (Hosei Univ/PCGR), Yoshinori Dobashi (Hokkaido Univ/PCGR)
In the field of computer graphics, sound effects are one of the factors that improve the quality of visual works. Variou... [more] AIT2025-53
pp.49-52
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
11:01
Tokyo Tokyo Polytechnic Univ. (Nakano) SWEAT: A visual simulation model of wet cloth with translucency
Yuki Nakamura, Issei Fujishiro (Keio Univ.)
In recent years, the representation of wet cloth has become more important in computer graphics because of increasing sc... [more] AIT2025-54
pp.53-56
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
11:13
Tokyo Tokyo Polytechnic Univ. (Nakano) Visual Simulation of Infrared Countermeasures Decoy Flares
Ryotaro Yamada, Kikuchi Tsukasa (Tokyo Univ. of Tech.)
 [more] AIT2025-55
pp.57-60
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
11:25
Tokyo Tokyo Polytechnic Univ. (Nakano) Path finding using the range goal
Haruto Nakadai, Mizuki Morishita, Takashi Imagire (TPU)
In digital games, path finding is performed to find the location of enemies. Although the virtual world of games continu... [more] AIT2025-56
pp.61-64
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
11:37
Tokyo Tokyo Polytechnic Univ. (Nakano) Visual Simulation of Quattro Formaggi
Riku Fukaya, Kai Lenz (Tokyo University of Technology), Tomoya Ito (Hachinohe Institute of Technology), Yuriko Takeshima, Tsukasa Kikuchi (Tokyo University of Technology)
This study aims to achieve a realistic visual simulation of "Quattro Formaggi" pizza by proposing a simulation method th... [more] AIT2025-57
pp.65-68
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
11:35
Tokyo Tokyo Polytechnic Univ. (Nakano) Experiential Learning of Creating Various CG Programs with the Support of Generative AI
Tomoyuki Nishita ()
 [more] AIT2025-58
pp.69-72
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
11:47
Tokyo Tokyo Polytechnic Univ. (Nakano) An MR Fashion That Reflects Bio-Information -- A Multiplayer Virtual Fashion Experience Utilizing Video See-Through MR, EEG, and Customized Garments --
Maika Yamamoto, Taiki Shigeno, Kenta Hidaka, Ryu Nakagawa (NCU)
This paper introduces "MR Fashion," a multi-participant virtual fashion experience where real garments are augmented wit... [more] AIT2025-59
pp.73-76
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
11:59
Tokyo Tokyo Polytechnic Univ. (Nakano) Improving the social tipping experience with smartphone device using resistance control
Ayaka Tsurube, Wataru Kurihara, Yoshihisa Kanematsu, Suguru Matsuyoshi, Hirokazu Yasuhara, Koji Mikami (TUT)
In this research, we focused on haptics, which is widely used to enhance user experience in gaming and developed a lever... [more] AIT2025-60
pp.77-80
 Results 1 - 20 of 125  /  [Next]  
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