Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 10:25 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
A Vignette Illustration Support System Using Superimposing Silhouettes MircoHitomu Tanaka, Shuhei Kodama, Tomoaki Moriya, Tokiichiro Takahashi (Tokyo Denki Univ.) |
There is a type of illustration called a vignette, which depicts a character and part of a landscape on a narrow pedesta... [more] |
AIT2025-41 pp.1-4 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 10:37 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Intuitive Manipulation with Gesture Detection for Virtual Space Issa Abe, Hiroki Takahashi (UEC) |
Gesture control has been widely adopted in the fields of games and virtual reality (VR) because it provides an intuitive... [more] |
AIT2025-42 pp.5-8 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 10:49 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
An Examination on Visualization Methods and Multi-Dimensional Data Understanding in VR Immersive Analytics Tetsuro Kamiyama, Mie Sato (Utsunomiya Univ.) |
In recent years, technologies utilizing immersive VR environments have developed remarkably, and a research area has bee... [more] |
AIT2025-43 pp.9-12 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 11:01 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
An Examination on Effects of Comic Symbols on Performance in VR Space Hiroki Mori, Yota Kinoshita, Mie Sato (Utsunomiya) |
[more] |
AIT2025-44 pp.13-16 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 11:13 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Stretching Support System with Feedback Based on Skeletal Information Yuta Omoto, Hiroki Takahashi (UEC) |
Stretching is an easy exercise, but it is ineffective and sometimes even counterproductive if it is not done while maint... [more] |
AIT2025-45 pp.17-20 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 10:25 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Sleep duration as a mediator of the causal relationship between video gaming and mental health Hiroyuki Egami (Nihon University), Md. Shafiur Rahman (KUHS), Tsuyoshi Yamamoto (GRIPS), Takahisa Wakabayashi (TCUE), Chihiro Egami (BOA) |
Many studies have explored potential mediators of the relationship between screen time and mental health, with gaming be... [more] |
AIT2025-46 pp.21-24 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 10:37 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Poker Game AI Considering Facial Expression and Evaluation of Its Impact on Game Experience Hibiki Nishimura, Wataru Kurihara, Yoshihisa Kanematsu, Suguru Matsuyoshi, Hirokazu Yasuhara, Koji Mikami (TUT) |
In poker, reading facial expressions and gestures is crucial for strategic play. While some poker AIs make decisions bas... [more] |
AIT2025-47 pp.25-28 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 10:49 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Evaluation of a Dynamic Difficulty Adjustment Methods for High-Difficulty Action Games that are Less Likely to be Noticed by Players Kaito Araki, Wataru Kurihara, Yoshihisa Kanematsu, Suguru Matsuyoshi, Hirokazu Yasuhara, Koji Mikami (TUT) |
[more] |
AIT2025-48 pp.29-32 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 11:01 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
A method of expressing standing postures in video games considering contrapposto and personality traits Ayana Ozawa, Motonobu Kawashima (TUT) |
[more] |
AIT2025-49 pp.33-36 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 11:13 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
A method for expressing dog grooming in a video game using toon rendering. Yujiro Hara, Motonobu Kawasima (TUT) |
In video games and animation, there are many scenes in which dog-themed characters have their fur stroked. In this study... [more] |
AIT2025-50 pp.37-40 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 10:25 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
A Control Simulation into Desired Shape using Multiple Soap Bubbles Naruo Nishio (Hosei Univ), Syuhei Sato (Hosei Univ/PCGR), Kaisei Sakurai (CA), Keiko Nakamoto (Hosei Univ) |
In video production, simulating the behavior of various physical phenomena to match user preferences is in high demand. ... [more] |
AIT2025-51 pp.41-44 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 10:37 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Furniture arrangement simulation system using 360 degree photograph-based VR Hina Hanada, Yusei Kishikawa, Norihiko Kawai (OIT) |
In recent years, the use of VR for property viewings has been increasing, and particularly, VR-based furniture arrangeme... [more] |
AIT2025-52 pp.45-48 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 10:49 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Search-based Liquid Sound Synthesis using Pseudo-Bubbles Shutaro Fujii (Hosei Univ), Syuhei Sato (Hosei Univ/PCGR), Yoshinori Dobashi (Hokkaido Univ/PCGR) |
In the field of computer graphics, sound effects are one of the factors that improve the quality of visual works. Variou... [more] |
AIT2025-53 pp.49-52 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 11:01 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
SWEAT: A visual simulation model of wet cloth with translucency Yuki Nakamura, Issei Fujishiro (Keio Univ.) |
In recent years, the representation of wet cloth has become more important in computer graphics because of increasing sc... [more] |
AIT2025-54 pp.53-56 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 11:13 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Visual Simulation of Infrared Countermeasures Decoy Flares Ryotaro Yamada, Kikuchi Tsukasa (Tokyo Univ. of Tech.) |
[more] |
AIT2025-55 pp.57-60 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 11:25 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Path finding using the range goal Haruto Nakadai, Mizuki Morishita, Takashi Imagire (TPU) |
In digital games, path finding is performed to find the location of enemies. Although the virtual world of games continu... [more] |
AIT2025-56 pp.61-64 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 11:37 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Visual Simulation of Quattro Formaggi Riku Fukaya, Kai Lenz (Tokyo University of Technology), Tomoya Ito (Hachinohe Institute of Technology), Yuriko Takeshima, Tsukasa Kikuchi (Tokyo University of Technology) |
This study aims to achieve a realistic visual simulation of "Quattro Formaggi" pizza by proposing a simulation method th... [more] |
AIT2025-57 pp.65-68 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 11:35 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Experiential Learning of Creating Various CG Programs with the Support of Generative AI Tomoyuki Nishita () |
[more] |
AIT2025-58 pp.69-72 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 11:47 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
An MR Fashion That Reflects Bio-Information
-- A Multiplayer Virtual Fashion Experience Utilizing Video See-Through MR, EEG, and Customized Garments -- Maika Yamamoto, Taiki Shigeno, Kenta Hidaka, Ryu Nakagawa (NCU) |
This paper introduces "MR Fashion," a multi-participant virtual fashion experience where real garments are augmented wit... [more] |
AIT2025-59 pp.73-76 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 11:59 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Improving the social tipping experience with smartphone device using resistance control Ayaka Tsurube, Wataru Kurihara, Yoshihisa Kanematsu, Suguru Matsuyoshi, Hirokazu Yasuhara, Koji Mikami (TUT) |
In this research, we focused on haptics, which is widely used to enhance user experience in gaming and developed a lever... [more] |
AIT2025-60 pp.77-80 |
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