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All Technical Committee Conferences  (Searched in: Recent 10 Years)


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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 16 of 16  /   
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
10:37
Tokyo Tokyo Polytechnic Univ. (Nakano) Intuitive Manipulation with Gesture Detection for Virtual Space
Issa Abe, Hiroki Takahashi (UEC)
Gesture control has been widely adopted in the fields of games and virtual reality (VR) because it provides an intuitive... [more] AIT2025-42
pp.5-8
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
14:30
Tokyo Tokyo Polytechnic Univ. (Nakano) Study of body motion detection system for virtual space movement
Yuichi Sakano, Hironobu Abe (Tokyo Denki Univ.)
Most VRHMD devices on the market employ three-point tracking using goggles and two hand controllers. While head and hand... [more] AIT2025-152
pp.391-394
ME, IST, IEICE-BioX, IEICE-SIP, IEICE-MI, IEICE-IE [detail] 2024-06-07
14:05
Niigata Nigata University (Ekinan-Campus "TOKIMATE") Development of a pentagonal prism style 30K 360-degree camera
Tetsuya Hayashida, Jun Yonai, Kazuhiro Hara, Yuji Ookawa, Yoshiro Takiguchi (NHK STRL)
ITU-R BT.2123 recommends a 30K x 15K 360-degree immersive video format to realize a higher-definition VR environment; ho... [more] IST2024-29 ME2024-54
pp.33-37
HI, IEICE-MVE, VRSJ, HI-SIG-DeMO, IPSJ-HCI, IPSJ-EC [detail] 2024-06-07
12:20
Tokyo
(Primary: On-site, Secondary: Online)
Developing Interface for controlling camera & visual angle in VR using eye movement
Mafuyu Suzuki, Rumi Hisakata, Hirohiko Kaneko (Titech)
In VR environment using a head-mounted display (HMD), the rotation of the camera (viewpoint) in the virtual space is usu... [more] HI2024-32
pp.11-16
HI 2024-03-19
16:00
Online   Bicycle riding experience system that realizes the experience of video, sound, and vibration based on multiple cameras and microphones mounted on bicycles
Yasuyuki Nakajima, Kazu Miyakawa, Takayuki Kurozumi, Kimitaka Tsutsumi, Yuichi Maki, Makoto Muto, Tetsurou Yamazaki (NTT)
We implemented and evaluated a bicycle riding experience system that enables the user to experience a bicycle race by es... [more] HI2024-29
pp.64-67
3DMT 2024-03-15
10:00
Tokyo
(Primary: On-site, Secondary: Online)
Examination of the relationship between effect of the impression of VR images and the position and orientation of the virtual camera
Toshiya Morita (NHK Foundation), Yasuhito Sawahata, Masamitsu Harasawa, Kazuteru Komine (NHK)
In order to investigate the requirements for content that takes advantage of the characteristics of VR images presented ... [more] 3DMT2024-14
pp.53-56
3DMT 2023-03-07
11:20
Tokyo
(Primary: On-site, Secondary: Online)
Effect of the position and direction of the virtual camera on the impression of VR images
Toshiya Morita (NHK Engineering System), Yasuhito Sawahata, Masamitsu Harasawa, Kazuteru Komine (NHK)
n order to investigate the requirements for content that takes advantage of the characteristics of VR images presented o... [more] 3DMT2023-18
pp.69-72
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
09:41
Online Online Virtual Production Method Suitable for Stop Motion Animation
Keita Ushijima, Motonobu Kawashima, Daichi Hayakawa (TUT)
In recent years, video production workflows have become more diverse, with a variety of digital imaging technologies bei... [more] AIT2022-50
pp.49-52
BCT, IEEE-BT 2021-03-12
15:35
  Online Study on a basic implementation of real-time composition with shot images toward broadcast-use virtual reality movies
Daiichi Koide, Yasutaka Maeda, Kensuke Hisatomi (NHK)
Basic implementation of real-time composition with multiple shot images was studied for producing broadcast-use virtual ... [more] BCT2021-26
pp.33-36
BCT, IEEE-BT 2020-02-20
15:45
Shiga   Evaluation of Interaction Support Method with vibration in Virtual Studio
Naoki Izumida, Nobuyuki Yagi (TCU)
We have been investigating a support method to feedback to a performer by vibration when interacting with the CG object ... [more] BCT2020-28
pp.29-32
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
11:15
Tokyo Waseda Univ. Virtual YouTuber Imaging System
Kousuke Daikoku (TUT), Kenji Watanabe (Senshu Univ.), Ikuko Tsubaki (TUT)
A realtime video production system with motion capture which can change viewpoint and view angle easily was developed. A... [more] AIT2019-130
pp.285-286
BCT, IEEE-BT 2019-02-21
16:55
Shizuoka Kanponoyado Yaizu Interaction Support with Vibration Feedback for Virtual Studio System
Hiroyoshi Kobayashi, Yusa Nishioka, Nobuyuki Yagi (TCU)
We have been investigating a support method to feedback to performer by vibration when interacting with the CG object in... [more] BCT2019-33
pp.41-44
ME 2019-02-09
11:00
Kanagawa Kanto Gakuin University Vibration Feedback Method for Interaction Support in Virtual Studio System
Yusa Nishioka, Hiroyoshi Kobayashi, Nobuyuki Yagi (TCU)
When interacting with the CG object in the virtual studio system, it is necessary to perform while viewing the synthesiz... [more] ME2019-1
pp.1-2
AIT, IIEEJ, AS, CG-ARTS 2017-03-14
13:00
Tokyo Ochanomizu Univ. Natural eye movement for facing virtual character
Tomoko Nakamoto, Reiji Tsuruno (Kyushu Univ.)
Human eye does not move randomly. When we face to each other, we gaze right eye, left eye, and midface continuously. We ... [more] AIT2017-103
pp.205-208
HI 2017-03-08
11:40
Tokyo Tokyo University of Agriculture and Technology Virtual try-on system with clothes models generated from clothes images
Kohei Uehara, Yasushi Tauchi, Yoshiki Mizukami (Yamaguchi Univ.)
In this research, we propose a virtual try-on system with clothes models generated from photographed clothes images. Aft... [more] HI2017-54
pp.5-8
CE, MMS, AIT, HI, ME, IEICE-ITS, IEICE-IE [detail] 2017-02-21
10:45
Hokkaido Hokkaido Univ. A Consideration on Interaction Method for Virtual Studio
Hiroyoshi Kobayashi, Takumi Chiba, Nobuyuki Yagi (TCU)
In the virtual studio system, it is necessary to act watching synthesized image while interacting with CG objects. This ... [more] MMS2017-43 CE2017-43 HI2017-43 ME2017-67 AIT2017-43
pp.345-348
 Results 1 - 16 of 16  /   
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