Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
3DMT |
2024-10-30 13:50 |
Tokyo |
(Tokyo, Online) (Primary: On-site, Secondary: Online) |
Fast Generation of Elemental Images Using Meshlet Culling for Coarse Integral Imaging Hiroto Omori, Hideki Kakeya (Univ. of Tsukuba) |
Coarse Integral Imaging (CII) leads to image discontinuities due to the use of a coarse lens array. To address this issu... [more] |
3DMT2024-72 pp.55-58 |
IEICE-EID, IDY, IEE-EDD, SID-JC, IEIJ-SSL [detail] |
2024-01-26 10:05 |
Kyoto |
(Kyoto, Online) (Primary: On-site, Secondary: Online) |
[Poster Presentation]
Attempt to synthesize stimulus signal waveforms for tactile displays Hotaka Sano, Hayata Iizuka, Atsushi Nakamura (Shizuoka Univ) |
In virtual interactions, the composite sensory properties, which are surface features of real objects, are mostly missin... [more] |
IDY2024-8 pp.29-32 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 10:25 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Tokyo, Online) (Primary: On-site, Secondary: Online) |
Transmitted light rendering of human skin Research on real-time rendering Gao Feng, Masaki Abe, Taichi Watanabe (TUT) |
Few of the CCD (Continuous Collision Detection) methods in today's computer games deal with rotational motion. In additi... [more] |
AIT2023-88 pp.189-190 |
ME |
2023-02-04 15:45 |
Online |
online (Online) |
Real-time shading by anisotropic reflection based on the microstructure of woven fabrics Shiori Iida, Kohe Tokoi (Wakayama Univ) |
In real-time computer graphics, fabrics often appear uniform. This is partly because the actual weave structure produces... [more] |
ME2023-19 pp.71-73 |
IIEEJ, AIT |
2022-10-30 13:40 |
Online |
on line (Online) |
Real-Time 3-Dimensional Editing of an Occluded Object in a Free-Viewpoint Video Ryo Hirai, Tadahiro Fujimoto (Iwate Univ.) |
A method has been proposed to generate a free viewpoint video from a multi-viewpoint video captured by a camera array wi... [more] |
AIT2022-172 pp.1-4 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 09:53 |
Online |
Online (Online) |
Inverse rendering of surface roughness using variance-aware high confidence regions Kaishu Shirakawa, Hiroyuki Kubo (Tokai Univ.) |
A technique called inverse rendering is known to obtain the shape and reflection characteristics of an object in a targe... [more] |
AIT2022-57 pp.75-78 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 13:04 |
Online |
Online (Online) |
Photo Retouching for Mixed Painting Material Style in Digital Illustrations with Verification of its Visual Effects Tomoya Kobayashi, Issei Fujishiro (Keio Univ.) |
In digital illustration, there exist painting styles that combine multiple visual effects specific to painting materials... [more] |
AIT2022-61 pp.91-94 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 15:49 |
Online |
Online (Online) |
Development of tracking sensors for 3D spherical displays Takuji Kurosawa, Prima Oky Dicky Ardiansyah (Iwate Prefectural Univ.) |
For creating more natural looking 3D images, it is necessary to apply perspective correction corresponding to the viewin... [more] |
AIT2022-86 pp.185-188 |
IIEEJ, AIT |
2021-10-28 10:40 |
Osaka |
(Osaka, Online) (Primary: On-site, Secondary: Online) |
Improvement of illustration style rendering in game contents Miki Tachibana, Kawashima Motonobu, Daichi Hayakawa (TUT) |
There are two types of art settings for game content drawn by artists: those in which outlines and fills are completely ... [more] |
AIT2021-150 pp.39-42 |
AIT, IIEEJ, AS, CG-ARTS |
2020-03-13 11:20 |
Tokyo |
Tokyo University of Technology (Tokyo) (Cancelled) |
A Method for Exaggerating 3D Objects Moving at High Speed by Depicting their Contours Vaguely Yuya Horikoshi, Tokiichiro Takahashi (Tokyo Denki University) |
We have realized an expression method that draws the outline of a fast-moving object vaguely, which is often used in com... [more] |
AIT2020-92 pp.145-148 |
AIT, IIEEJ, AS, CG-ARTS |
2020-03-13 14:20 |
Tokyo |
Tokyo University of Technology (Tokyo) (Cancelled) |
An interactive crystal growth expression method using cellular automata Kento Izawa (Wakayama Univ.) |
There are many crystal growth expressions in interactive contents. However, crystal growth in interactive content is oft... [more] |
AIT2020-157 pp.355-356 |
AIT, IIEEJ, AS, CG-ARTS |
2020-03-13 14:20 |
Tokyo |
Tokyo University of Technology (Tokyo) (Cancelled) |
Representation of stretch, pieces and their transitions in real-time rendering of flames Sayaka Yamamoto, Yoshihisa Kanematsu, Masaki Abe, Taichi Watanabe, Koji Mikami (TUT) |
Real-time expression of flame is used in various contents such as games. However, there is no method capable of sufficie... [more] |
AIT2020-158 pp.357-360 |
IIEEJ, AIT |
2019-09-05 15:20 |
Iwate |
Iwate Prefectural Univ. (Iwate) |
An Interactive Ink Diffusion Rendering Method for Ink-Wash Painting based on 3D Geometric Properties Hina Yumoto (Tokyo Denki Univ.), Shuhei Kodama, Tokiichiro Takahashi (Tokyo Denki Univ./ASTRODESIGN,Inc.) |
Ink diffusion is an important role for rich expression in ink-wash painting. We propose an interactive technique for cre... [more] |
AIT2019-174 pp.13-16 |
IIEEJ, AIT |
2018-08-10 14:20 |
Nagano |
Shinshu Univ. (Nagano) |
Spectral Rendering of Fluorescent Material Under Global Illumination Environment Using Multiple Importance Sampling Wataru Yamamoto, Bisser Raytchev, Toru Tamaki, Kazufumi Kaneda (Hiroshima Univ.) |
To render a scene with fluorescence, spectral rendering should be used because fluorescence is a strongly wavelength dep... [more] |
AIT2018-170 pp.69-72 |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 11:15 |
Tokyo |
Tokyo University of Technology (Tokyo) |
A system for generating flames capable of binocular vision using particle volume rendering Akihiro Imada, Issei Fujishiro (Keio Univ.) |
In the field of CG, billboards have been used to represent visual effects such as flames, smoke, and
clouds. There are ... [more] |
AIT2018-45 pp.5-8 |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 12:30 |
Tokyo |
Tokyo University of Technology (Tokyo) |
Real time wet hair simulation interacting with Eulerian Water Takashi Nishihama, Tetsuya Murakami, Kohei Tokoi (Wakayama Univ) |
In this presentation, we propose an interactive hair simulation method considering interaction between water and hair. T... [more] |
AIT2018-50 pp.25-27 |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 12:30 |
Tokyo |
Tokyo University of Technology (Tokyo) |
A Generation Method of Digital Animation-like Background Images from a Photographed Image Ryoko Sunaga, Shuhei Kodama (TDU), Tokiichiro Takahashi (TDU/ASTRODESIGN) |
It is required a lot of time, cost, and techniques to create background images for digital animation. In this research, ... [more] |
AIT2018-111 pp.249-252 |
HI |
2018-03-07 14:55 |
Tokyo |
Tokyo University of Agriculture and Technology (Tokyo) |
Effect of differences in object color and material texture on brightness constancy for real objects Miyuki Kamio, Kazuho Fukuda (Kogakuin Univ.) |
We investigated whether object’s perceptual brightness-transition among different illuminations showed any relationship ... [more] |
HI2018-48 pp.17-20 |
AIT, IIEEJ, AS, CG-ARTS |
2017-03-14 14:45 |
Tokyo |
Ochanomizu Univ. (Tokyo) |
Reproduction of Cel Animation Perspective with 3DCG Takeshi Okuya, Shigekazu Sakai (Wasaeda Univ.) |
In recent years, reproduction of cel animation by 3DCG is being done. In traditional production methods based on drawing... [more] |
AIT2017-140 pp.327-330 |
IDY |
2017-02-24 14:10 |
Tokyo |
Kikai-Shinko-Kaikan Bldg. (Tokyo) |
[Invited Talk]
Improvement of Photodegradation of (Ca, Sr)2(Al,Si)5(O,N)8:Eu Phosphors by Composition Change and Realization of High CRI White-LEDs Tsuneo Kusunoki, Masaki Kanno, Moriaki Abe (Dexerials Corp.) |
Nitridosilicates (Ca,Sr)2(1-x)(Aly,Si1-y)5(O,N)8:Eux are efficient and affordable red-emitting phosphors. In this study ... [more] |
IDY2017-20 pp.11-14 |