Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
3DMT |
2024-03-15 10:00 |
Tokyo |
(Tokyo, Online) (Primary: On-site, Secondary: Online) |
Examination of the relationship between effect of the impression of VR images and the position and orientation of the virtual camera Toshiya Morita (NHK Foundation), Yasuhito Sawahata, Masamitsu Harasawa, Kazuteru Komine (NHK) |
In order to investigate the requirements for content that takes advantage of the characteristics of VR images presented ... [more] |
3DMT2024-14 pp.53-56 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 10:55 |
Tokyo |
Tokyo University of Technology (Tokyo) |
Research and Study on Cover Design of Game Packages yuta iwahara, tsukasa kikuchi (TUT) |
This paper analyzes the influence of game package cover design on consumers' willingness to purchase games. This paper a... [more] |
AIT2024-51 pp.65-68 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 13:00 |
Tokyo |
Tokyo University of Technology (Tokyo) |
Supporting Consistent Dialogue Writing Using Character Emotion Extraction Kousei Mochizuki, Yoshihisa Kanematsu, Suguru Matsuyoshi, Koji Mikami (TUT) |
Character dialogues should reflect the character's personality and setting, but it is unclear whether they are communica... [more] |
AIT2024-84 pp.189-192 |
3DMT |
2023-03-07 11:20 |
Tokyo |
(Tokyo, Online) (Primary: On-site, Secondary: Online) |
Effect of the position and direction of the virtual camera on the impression of VR images Toshiya Morita (NHK Engineering System), Yasuhito Sawahata, Masamitsu Harasawa, Kazuteru Komine (NHK) |
n order to investigate the requirements for content that takes advantage of the characteristics of VR images presented o... [more] |
3DMT2023-18 pp.69-72 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 10:30 |
Online |
Online (Online) |
Research on diegesis of the sound effects in "Aikatsu!" through impression experiments. Soichiro Arai, Akinori Ito (TUT) |
In this study, we analyzed the sound effects associated with the characters in Japanese anime and game titled "Aikatsu!.... [more] |
AIT2022-126 pp.325-328 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 11:15 |
Online |
Online (Online) |
Proposal of a method for improving the visibility of game visuals using impressionist techniques Natsuka Hasegawa, Motonobu Kawashima, Daichi Hayakawa (TUT) |
Visual expression in game contents in recent years has become more sophisticated. Realistic works are so realistic that ... [more] |
AIT2021-35 pp.25-28 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 11:15 |
Tokyo |
Waseda Univ. (Tokyo) |
Impression design support method of characters based on analysis of Anime movie Akifumi Tanimura, Yoshihisa Kanematsu (TUT), Ryuta Motegi (TMU), Koji Mikami, Kunio Kondo (TUT) |
The character plays an important role of leaving the impression to an unspecified number of viewers. In this research, w... [more] |
AIT2019-125 pp.267-269 |
AIT, IIEEJ, AS |
2016-03-09 11:06 |
Tokyo |
Tokyo Polytechnic Univ. (Tokyo) |
The influence of human texture recognition and the spatial frequency of textures Hiroki Hayashi, Masahiro Ura, Kazunori Miyata (JAIST) |
The spatial frequency is a physical quantity necessary for the formation of a texture. Onomatopoeia are used in represen... [more] |
AIT2016-45 pp.13-16 |
HI |
2014-03-04 13:45 |
Tokyo |
Tokyo University of Agriculture and Technology (Tokyo) |
An Examination of the Luminance-Difference of the Gradation Providing Better Impressions for Viewers Michimi Inoue, Takumi Sotome, Mie Sato, Miyoshi Ayama (Utsunomiya Univ.), Naoki Hashimoto (UEC) |
In this paper, we examined a gradation that give a good impression based on impression assessments, and then we research... [more] |
HI2014-32 pp.17-20 |