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Conference Papers (Available on Advance Programs) (Sort by: Date Descending) |
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Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
HI |
2024-03-19 15:00 |
Online |
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Analysis of Gaze Tracking by Proficiency Level in FPS Games
-- Improvement Strategies through the Eye Movement Patterns of Expert Players -- Rui Tome, Satoru Odo (Okinawa International Univ.) |
In this study, the visual attention and gaze of novice, intermediate, and advanced players during the gameplay of a popu... [more] |
HI2024-26 pp.52-55 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 14:38 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Mouse classification system used by players in the e-Sports scene. Takuma Sugiura, Kazuya Ueki (Meisei Univ.) |
In recent years, e-Sports, in which computer games are regarded as sports competitions, has become increasingly popular.... [more] |
AIT2023-65 pp.111-114 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 10:30 |
Online |
Online |
Spectator support system for e-sports using smartphones Ren Katagiri, Yoshihisa Kanematsu (TUT), Ryuta Motegi (TMU), Suguru Matsuyoshi, Koji Mikami (TUT) |
Abstract E-sports are becoming more popular in the world year by year, and the number of spectators is increasing. Ther... [more] |
AIT2022-130 pp.341-344 |
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