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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
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Committee Date Time Place Paper Title / Authors Abstract Paper #
HI 2024-03-19
15:00
Online   Analysis of Gaze Tracking by Proficiency Level in FPS Games -- Improvement Strategies through the Eye Movement Patterns of Expert Players --
Rui Tome, Satoru Odo (Okinawa International Univ.)
In this study, the visual attention and gaze of novice, intermediate, and advanced players during the gameplay of a popu... [more] HI2024-26
pp.52-55
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
14:38
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Mouse classification system used by players in the e-Sports scene.
Takuma Sugiura, Kazuya Ueki (Meisei Univ.)
In recent years, e-Sports, in which computer games are regarded as sports competitions, has become increasingly popular.... [more] AIT2023-65
pp.111-114
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:30
Online Online Spectator support system for e-sports using smartphones
Ren Katagiri, Yoshihisa Kanematsu (TUT), Ryuta Motegi (TMU), Suguru Matsuyoshi, Koji Mikami (TUT)
Abstract E-sports are becoming more popular in the world year by year, and the number of spectators is increasing. Ther... [more] AIT2022-130
pp.341-344
 Results 1 - 3 of 3  /   
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