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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 20 of 34  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2026-03-02
11:40
Tokyo Tokyo Polytechnic Univ. (Nakano) Visualization of Sound Information to Support Perception of Moving Sound Sources in VR Space
Taihei Tsutsumi, Mie Sato (Utsunomiya Univ)
In recent years, studies on sound visualization for deaf and hard-of-hearing have been actively conducted; however, meth... [more] AIT2026-60
pp.74-77
AIT, IIEEJ, AS, CG-ARTS 2026-03-02
13:00
Tokyo Tokyo Polytechnic Univ. (Nakano)
Kengo Kobayashi, Takashi Ijiri (SIT)
To support inspiration in novel writing, this study proposes a method that enables a pseudo-experience of a 3D scene fro... [more] AIT2026-141
pp.364-367
ME 2026-02-28
13:45
Online online A Study on the Development of a Virtual Driving Environment Using Omnidirectional Video and the Automatic Recognition of Gaze Target Objects
Yoshiki Okutani, Kazuma Nishimura, Osamu Sugiyama, Masahiro Tada (Kindai Univ.)
This study proposes a realistic virtual driving environment using omnidirectional video and an automatic gaze target rec... [more] ME2026-47
pp.35-38
IEICE-HIP, HI, VRPSY, ASJ-H [detail] 2026-02-18
10:00
Okinawa   Examination of Methods for Inducing the Elongation Illusion Using Multisensory Stimuli
Kira Sato, Shuhei Nagahara, Yuichi Takao, Hiroaki Shigemasu (KUT)
This study examined methods for inducing body elongation illusion in Virtual Reality (VR) environments. Experiment 1 use... [more] HI2026-16
pp.78-83
IEICE-HIP, HI, VRPSY, ASJ-H [detail] 2026-02-18
12:10
Okinawa   Landscape evaluation of the opposite shore scenery in the area around Bandai Bridge using virtual reality space -- The relationship between building height and openness in a multi-layered building relation based on differences in viewpoints --
Kyoko Takizawa, Shigehito Tanahashi (Niigata Univ.)
In contemporary Japan, where landscapes are systematically planned, Virtual Reality (VR) simulator that supports consens... [more] HI2026-22
pp.110-113
IEICE-HIP, HI, VRPSY, ASJ-H [detail] 2026-02-18
17:10
Okinawa   An Examination of Changes in Avatar Impressions Induced by Spatial Transitions During Physical Contact in Virtual Environment
Tatsuya Tominaga, Mie Sato (Utsunomiya Univ.)
The use of social VR content for communicating with others in virtual spaces has been increasing. Communication in VR in... [more] HI2026-27
pp.134-139
HI, VRPSY, JSKE 2025-11-07
15:30
Okayama Notre Dame Seishin Univ.
(Primary: On-site, Secondary: Online)
Empowering Proactive Behavioral Transformation with Self-Mirroring Twins
Tetsunari Inamura (Tamagawa Univ.)
Prior AI agent systems for behavior change have largely interacted with users as external others—for example, in the rol... [more] HI2025-32
pp.51-55
BCT, IEEE-BT, HOKKAIDO 2025-07-24
13:30
Hokkaido Sun-Refre-Hakodate
(Primary: On-site, Secondary: Online)
VR content creation about the ecology of brown bears
Akira Miyashita, Hiroyuki Kawakita, So Tanaka, Toru Mukai, Takuya Handa (NHK)
In order to prevent human casualties caused by brown bears, we created a VR content that allows users to learn about the... [more] BCT2025-63
pp.4-7
SMC 2025-07-25
14:15
Tokyo Kikai-Shinko-Kaikan Bldg.
(Primary: On-site, Secondary: Online)
Where Does 'There' Begin and End? -- Toward Interactive Determination of Spatial Boundaries in Virtual Twin Development --
Saizo Aoyagi (Komazawa Univ.)
Virtual twins are immersive 3D models designed to replicate real-world locations. Creating effective virtual twins requi... [more]
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
14:30
Tokyo Tokyo Polytechnic Univ. (Nakano) Development of a VR System Aiming for an Emotional Reunion with the Deceased Through the Five Senses
Nie Zihe, Hisakazu Hada (TUT)
This study aims to develop a VR system that enables an emotional reunion with deceased loved ones through multisensory e... [more] AIT2025-164
pp.433-436
IEICE-HIP, HI, VRPSY [detail] 2025-02-20
13:55
Ehime UNIVERSITY OF HUMAN ENVIRONMENTS An Examination on Effect of Shape Difference on Object Impression and Weight Perception
Kosei Tomioka (Utsunomiya Univ.), Naoki Hashimoto (UEC), Mie Sato (Utsunomiya Univ.)
There has been a lot of attention to studies on the illusion caused by the manipulation of visual information using virt... [more] HI2025-13
pp.53-57
IEICE-OFT, IEICE-OCS, IEE-CMN, BCT, IEICE-CQ
(Joint) [detail]
2024-11-08
10:00
Kochi   Optimization of virtual machine allocation for failure recovery in edge computing environments
Hideyoshi Miura, Kouji Hirata (Kansai Univ.)
This paper proposes a Virtual Machine (VM) allocation method considering Multiple Routing Configurations (MRC) with edge... [more]
ME, IST, IEICE-BioX, IEICE-SIP, IEICE-MI, IEICE-IE [detail] 2024-06-07
14:05
Niigata Nigata University (Ekinan-Campus "TOKIMATE") Development of a pentagonal prism style 30K 360-degree camera
Tetsuya Hayashida, Jun Yonai, Kazuhiro Hara, Yuji Ookawa, Yoshiro Takiguchi (NHK STRL)
ITU-R BT.2123 recommends a 30K x 15K 360-degree immersive video format to realize a higher-definition VR environment; ho... [more] IST2024-29 ME2024-54
pp.33-37
HI, IEICE-MVE, VRSJ, HI-SIG-DeMO, IPSJ-HCI, IPSJ-EC [detail] 2024-06-06
16:20
Tokyo
(Primary: On-site, Secondary: Online)
Factors affecting divided attention to multiple objects in VR environment
Yuting Huang, Rumi Hisakata, Hirohiko Kaneko (TokyoTech)
Divided attention, the ability to focus on multiple objects simultaneously, is a crucial aspect of human cognition, esse... [more] HI2024-31
pp.7-10
HI, IEICE-MVE, VRSJ, HI-SIG-DeMO, IPSJ-HCI, IPSJ-EC [detail] 2024-06-07
12:20
Tokyo
(Primary: On-site, Secondary: Online)
Developing Interface for controlling camera & visual angle in VR using eye movement
Mafuyu Suzuki, Rumi Hisakata, Hirohiko Kaneko (Titech)
In VR environment using a head-mounted display (HMD), the rotation of the camera (viewpoint) in the virtual space is usu... [more] HI2024-32
pp.11-16
HI, VRPSY, JSKE 2023-11-10
14:05
Wakayama Wakayama Big-ai, Room 801 Development and effectiveness of a vergence distance correction method for adding appropriate DoF blur during VR observation
Shunki Hashimoto, Katsunori Okajima (Yokohama National Univ.)
When the convergence distance is measured from the viewpoint position during VR observation, there is a "gap" between th... [more] HI2023-18
pp.13-16
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:05
Online Online 3D Shape Reconstruction of Living Environment using Visual SLAM
Yudai Fujino, Mutsuo Sano (OIT)
As a result of the epidemic of the new coronavirus infection nationwide from around March 2020, many people are being as... [more] AIT2022-58
pp.79-82
3DMT 2022-03-07
11:30
Online   An Examination of Effective Auditory Stimuli for Spatial Search of Transparent Virtual Objects
Kazuki Oikawa, Kei Kanari, Mie Sato (Utsunomiya Univ.)
In an immersive virtual reality environment, selection and manipulation of multiple objects pose challenges such as narr... [more] 3DIT2022-12
pp.45-48
HI, IEICE-HIP, ASJ-H, VRPSY [detail] 2022-02-28
15:05
Online on line Effect of action ability on peripersonal space representation
Naoki Kuroda, Kaori Naruse, Wataru Teramoto (Kumamoto Univ.)
Peripersonal space (PPS) is the space immediately around the body in which the body interacts directly with its surround... [more]
BCT, IEEE-BT 2021-06-11
16:35
  Online A production of VR content with the theme of The Japan's earliest 360-degree panoramic photography
Tomoyuki Iida (Fuji TV)
We produced a VR content for the purpose of validating the technical requirements of VR content. The subject of the cont... [more] BCT2021-34
pp.25-28
 Results 1 - 20 of 34  /  [Next]  
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