Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
HI, VRPSY, JSKE |
2024-11-15 13:45 |
Osaka |
Kindai Univ. (Osaka) |
Effects of body posture on visual ego-center Yasuaki Tamada, Tomoki Hori (Univ. of Kitakyushu) |
The origin of visual orientation is called the visual ego-center. The relationship between body posture and visual ego-c... [more] |
HI2024-37 pp.9-12 |
HI, VRPSY, JSKE |
2024-11-15 15:40 |
Osaka |
Kindai Univ. (Osaka) |
Improving grasping accuracy and its effect on sense of agency through gaze tracking in VR Hiroyoshi Komobuchi, Susumu Maruno (OIDAI) |
In virtual environments, when attempting to perform the task of picking up a target object from a dense cluster of small... [more] |
HI2024-42 pp.29-32 |
ME, IEICE-EMM, IEICE-IE, IEICE-LOIS, IEE-CMN, IPSJ-AVM [detail] |
2024-09-05 16:50 |
Hiroshima |
Hiroshima Institute of Technology (Hiroshima, Online) (Primary: On-site, Secondary: Online) |
[Invited Talk]
Current Topics in Computer Graphics.
-- Report of SIGGRAPH2024 -- Masayuki Nakajima (TIT) |
CG, human-computer interaction, multimedia, and virtual reality technologies are advancing rapidly, impacting various fi... [more] |
ME2024-87 pp.41-47 |
OSJ-HODIC, AIT, 3DMT, IDY, IEICE-EID, IEE-OQD, SID-JC |
2024-09-02 15:20 |
Tokyo |
Kikai-Shinko-Kaikan Bldg (Tokyo, Online) (Primary: On-site, Secondary: Online) |
Enhancement of linear vection by gradual superposition of visual stimuli in driving simulator Kosuke Nakanishi (Tokushima Univ.), Haruki Mizushina (Shinshu Univ.), Munekazu Date (Tokushima Bunri Univ.), Kenji Yamamoto (Tokushima Univ.) |
We propose a method for enhancement of linear vection in a driving simulator by gradual superposition of visual stimuli ... [more] |
IDY2024-40 AIT2024-162 3DMT2024-51 pp.40-43 |
IDY, IEICE-EID, SID-JC [detail] |
2024-08-02 15:45 |
Online |
Online (Online) |
[Invited Talk]
Investigation of Hybrid Backplane with Highly Reliable IGZO TFTs for mass-production of HMDs Atsushi Hachiya, Mehadi Aman (Sharp Co.), Hsin-Ying Chiu (Reality Labs), Takushi Shinohara (Sharp Co.), Wan Yu Lin, Hossein Nemati (Reality Labs), Yohei Takeuchi, Kazuatsu Ito, Yuich Saitoh, Hiroaki Furukawa, Yujiro Takeda, Hiroshi Matsukizono (Sharp Co.), Linghui Rao, Jacob Choi (Reality Labs), Yasuhisa Itoh (Sharp Co.), Jim Zhuang (Reality Labs) |
A 2.48-inch with 1,218 ppi, LCD panel for Quest 3 using hybrid backplane technology with CMOS-LTPS and IGZO TFTs has bee... [more] |
IDY2024-30 pp.22-26 |
3DMT |
2024-07-26 09:50 |
Tokyo |
NHK Science & Technology Research Laboratories (Tokyo, Online) (Primary: On-site, Secondary: Online) |
[Invited Talk]
* Hideaki Kuzuoka (Univ. of Tokyo) |
To make a virtual "space" created using video communication and virtual reality technologies into a "place" where people... [more] |
3DMT2024-32 pp.4-10 |
ME, IST, IEICE-BioX, IEICE-SIP, IEICE-MI, IEICE-IE [detail] |
2024-06-07 14:05 |
Niigata |
Nigata University (Ekinan-Campus "TOKIMATE") (Niigata) |
Development of a pentagonal prism style 30K 360-degree camera Tetsuya Hayashida, Jun Yonai, Kazuhiro Hara, Yuji Ookawa, Yoshiro Takiguchi (NHK STRL) |
ITU-R BT.2123 recommends a 30K x 15K 360-degree immersive video format to realize a higher-definition VR environment; ho... [more] |
IST2024-29 ME2024-54 pp.33-37 |
HI, IEICE-MVE, VRSJ, HI-SIG-DeMO, IPSJ-HCI, IPSJ-EC [detail] |
2024-06-07 12:20 |
Tokyo |
(Tokyo, Online) (Primary: On-site, Secondary: Online) |
Developing Interface for controlling camera & visual angle in VR using eye movement Mafuyu Suzuki, Rumi Hisakata, Hirohiko Kaneko (Titech) |
In VR environment using a head-mounted display (HMD), the rotation of the camera (viewpoint) in the virtual space is usu... [more] |
HI2024-32 pp.11-16 |
HI, IEICE-MVE, VRSJ, HI-SIG-DeMO, IPSJ-HCI, IPSJ-EC [detail] |
2024-06-07 16:00 |
Tokyo |
(Tokyo, Online) (Primary: On-site, Secondary: Online) |
Relation Between Level of Embodiment and Motion Skill Learning Using Virtual Co-Embodiment Seiya Ohashi (PACIFIC INDUSTRIAL CO., LTD.), Katsuyoshi Imagawa, kijima ryugo (Gifu Univ.) |
One of the features of VR is the ability to maintain physicality while engaging in a virtual world, with motor skill lea... [more] |
|
3DMT |
2024-03-15 10:00 |
Tokyo |
(Tokyo, Online) (Primary: On-site, Secondary: Online) |
Examination of the relationship between effect of the impression of VR images and the position and orientation of the virtual camera Toshiya Morita (NHK Foundation), Yasuhito Sawahata, Masamitsu Harasawa, Kazuteru Komine (NHK) |
In order to investigate the requirements for content that takes advantage of the characteristics of VR images presented ... [more] |
3DMT2024-14 pp.53-56 |
3DMT |
2024-03-15 10:40 |
Tokyo |
(Tokyo, Online) (Primary: On-site, Secondary: Online) |
VR content intended to be a sublime experience and the physiological and psychological effects of viewpoint height Hiroaki Matsuba, Taisei Tsukahara, Nozomi Yamashita, Shota Maruyama, Takashi Kawai, Yoshihiro Banchi (Waseda Univ.), Tomohiro Ishizu (Kansai Univ.) |
In this study, we examined how the height of the viewpoint when viewing the natural scenery prepared in VR, the presence... [more] |
3DMT2024-16 pp.61-64 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 10:55 |
Tokyo |
Tokyo University of Technology (Tokyo) |
SVR-4 ver.2
-- An Educational VR content for rammed earth house builders in Bhutan -- Ayaka Tamura, Masaya Furukawa (Nagoya City Univ.), Sonam Tshewang (DLGDM), Ryu Nakagawa (Nagoya City Univ.) |
"SVR-4 ver.2" is a new version of the Educational VR content "SVR-4" for rammed earth house builders in Bhutan. The prev... [more] |
AIT2024-60 pp.97-100 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 13:30 |
Tokyo |
Tokyo University of Technology (Tokyo) |
An Examination of Fatigue Emergence for Reading in VR Shogo Nishida, Kei Kanari, Mie Sato (Utsunomiya Univ.) |
In the field of education, teaching materials using virtual reality (VR) technology have been developed. Although there ... [more] |
AIT2024-74 pp.149-152 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 13:42 |
Tokyo |
Tokyo University of Technology (Tokyo) |
Relation Between Motion Velocity, EMG and Weight Illusion by Impression Change of the Own Body Joichiro Muraoka, Yusei Muraishi, Kosei Tomioka, Mie sato (Utsunomiya Univ.), Naoki Hashimoto (UEC) |
In research on the Proteus effect, in which the appearance of an avatar in virtual reality influences the user's behavio... [more] |
AIT2024-75 pp.153-156 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 14:18 |
Tokyo |
Tokyo University of Technology (Tokyo) |
A Study of Exploring Optimal Projector Placement for Wide-Area Projection Through Multi-Objective Optimization and VR Simulation Motohide Aoki, Naoki Hashimoto (UEC) |
In this paper, we present a system designed to propose optimal projector configurations for image projection in wide-are... [more] |
AIT2024-78 pp.165-168 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 13:00 |
Tokyo |
Tokyo University of Technology (Tokyo) |
Research on change in perception by switching between first-person viewpoint using VR and third-person viewpoint using a camera Haruto Nakayama, Akihisa Okuzumi, Koki Nogami, Hisakazu Hada (TUT) |
This study aims to enhance user satisfaction in virtual reality(VR) experiences through improved content quality. This p... [more] |
AIT2024-79 pp.169-172 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 13:00 |
Tokyo |
Tokyo University of Technology (Tokyo) |
Research on Locomotion Techniques Using Hand Tracking in Virtual Reality Honoka Akamatsu, Hirokazu Yasuhara, Koji Mikami (TUT) |
Recent years, many virtual reality (VR) contents have been developed. Among them, it is now possible to interact with vi... [more] |
AIT2024-81 pp.177-180 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 13:00 |
Tokyo |
Tokyo University of Technology (Tokyo) |
Enhancing the Game Experience in VR Horror Games through Olfactory Stimulation Keita Kojima, Yoshihisa Kanematsu, Suguru Matsuyoshi, Koji Mikami (TUT) |
In recent years, olfactory displays that can switch between smells have attracted attention among VR technologies, and t... [more] |
AIT2024-83 pp.185-188 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 13:00 |
Tokyo |
Tokyo University of Technology (Tokyo) |
Development of a VR Duel System That Presents the Sense of a Gun Being Hit Issei Wada, Akihiro Matsuura (Tokyo Denki Univ.) |
In this study, we propose a VR duel system that presents the sensation of a gun being hit by a bullet, as depicted in We... [more] |
AIT2024-91 pp.215-216 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 13:00 |
Tokyo |
Tokyo University of Technology (Tokyo) |
Verification of Tactile Perception in Virtual Space Using Virtual Hand Illusion Shohsuke Iida, Tomokazu Ishikawa (Toyo) |
In recent years, a wide variety of VR content has been provided, and the development of devices that approach the sense ... [more] |
AIT2024-101 pp.239-240 |