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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 20 of 108  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
HI, VRPSY, JSKE 2024-11-15
13:45
Osaka Kindai Univ. (Osaka) Effects of body posture on visual ego-center
Yasuaki Tamada, Tomoki Hori (Univ. of Kitakyushu)
The origin of visual orientation is called the visual ego-center. The relationship between body posture and visual ego-c... [more] HI2024-37
pp.9-12
HI, VRPSY, JSKE 2024-11-15
15:40
Osaka Kindai Univ. (Osaka) Improving grasping accuracy and its effect on sense of agency through gaze tracking in VR
Hiroyoshi Komobuchi, Susumu Maruno (OIDAI)
In virtual environments, when attempting to perform the task of picking up a target object from a dense cluster of small... [more] HI2024-42
pp.29-32
ME, IEICE-EMM, IEICE-IE, IEICE-LOIS, IEE-CMN, IPSJ-AVM [detail] 2024-09-05
16:50
Hiroshima Hiroshima Institute of Technology (Hiroshima, Online)
(Primary: On-site, Secondary: Online)
[Invited Talk] Current Topics in Computer Graphics. -- Report of SIGGRAPH2024 --
Masayuki Nakajima (TIT)
CG, human-computer interaction, multimedia, and virtual reality technologies are advancing rapidly, impacting various fi... [more] ME2024-87
pp.41-47
OSJ-HODIC, AIT, 3DMT, IDY, IEICE-EID, IEE-OQD, SID-JC 2024-09-02
15:20
Tokyo Kikai-Shinko-Kaikan Bldg (Tokyo, Online)
(Primary: On-site, Secondary: Online)
Enhancement of linear vection by gradual superposition of visual stimuli in driving simulator
Kosuke Nakanishi (Tokushima Univ.), Haruki Mizushina (Shinshu Univ.), Munekazu Date (Tokushima Bunri Univ.), Kenji Yamamoto (Tokushima Univ.)
We propose a method for enhancement of linear vection in a driving simulator by gradual superposition of visual stimuli ... [more] IDY2024-40 AIT2024-162 3DMT2024-51
pp.40-43
IDY, IEICE-EID, SID-JC [detail] 2024-08-02
15:45
Online Online (Online) [Invited Talk] Investigation of Hybrid Backplane with Highly Reliable IGZO TFTs for mass-production of HMDs
Atsushi Hachiya, Mehadi Aman (Sharp Co.), Hsin-Ying Chiu (Reality Labs), Takushi Shinohara (Sharp Co.), Wan Yu Lin, Hossein Nemati (Reality Labs), Yohei Takeuchi, Kazuatsu Ito, Yuich Saitoh, Hiroaki Furukawa, Yujiro Takeda, Hiroshi Matsukizono (Sharp Co.), Linghui Rao, Jacob Choi (Reality Labs), Yasuhisa Itoh (Sharp Co.), Jim Zhuang (Reality Labs)
A 2.48-inch with 1,218 ppi, LCD panel for Quest 3 using hybrid backplane technology with CMOS-LTPS and IGZO TFTs has bee... [more] IDY2024-30
pp.22-26
3DMT 2024-07-26
09:50
Tokyo NHK Science & Technology Research Laboratories (Tokyo, Online)
(Primary: On-site, Secondary: Online)
[Invited Talk] *
Hideaki Kuzuoka (Univ. of Tokyo)
To make a virtual "space" created using video communication and virtual reality technologies into a "place" where people... [more] 3DMT2024-32
pp.4-10
ME, IST, IEICE-BioX, IEICE-SIP, IEICE-MI, IEICE-IE [detail] 2024-06-07
14:05
Niigata Nigata University (Ekinan-Campus "TOKIMATE") (Niigata) Development of a pentagonal prism style 30K 360-degree camera
Tetsuya Hayashida, Jun Yonai, Kazuhiro Hara, Yuji Ookawa, Yoshiro Takiguchi (NHK STRL)
ITU-R BT.2123 recommends a 30K x 15K 360-degree immersive video format to realize a higher-definition VR environment; ho... [more] IST2024-29 ME2024-54
pp.33-37
HI, IEICE-MVE, VRSJ, HI-SIG-DeMO, IPSJ-HCI, IPSJ-EC [detail] 2024-06-07
12:20
Tokyo (Tokyo, Online)
(Primary: On-site, Secondary: Online)
Developing Interface for controlling camera & visual angle in VR using eye movement
Mafuyu Suzuki, Rumi Hisakata, Hirohiko Kaneko (Titech)
In VR environment using a head-mounted display (HMD), the rotation of the camera (viewpoint) in the virtual space is usu... [more] HI2024-32
pp.11-16
HI, IEICE-MVE, VRSJ, HI-SIG-DeMO, IPSJ-HCI, IPSJ-EC [detail] 2024-06-07
16:00
Tokyo (Tokyo, Online)
(Primary: On-site, Secondary: Online)
Relation Between Level of Embodiment and Motion Skill Learning Using Virtual Co-Embodiment
Seiya Ohashi (PACIFIC INDUSTRIAL CO., LTD.), Katsuyoshi Imagawa, kijima ryugo (Gifu Univ.)
One of the features of VR is the ability to maintain physicality while engaging in a virtual world, with motor skill lea... [more]
3DMT 2024-03-15
10:00
Tokyo (Tokyo, Online)
(Primary: On-site, Secondary: Online)
Examination of the relationship between effect of the impression of VR images and the position and orientation of the virtual camera
Toshiya Morita (NHK Foundation), Yasuhito Sawahata, Masamitsu Harasawa, Kazuteru Komine (NHK)
In order to investigate the requirements for content that takes advantage of the characteristics of VR images presented ... [more] 3DMT2024-14
pp.53-56
3DMT 2024-03-15
10:40
Tokyo (Tokyo, Online)
(Primary: On-site, Secondary: Online)
VR content intended to be a sublime experience and the physiological and psychological effects of viewpoint height
Hiroaki Matsuba, Taisei Tsukahara, Nozomi Yamashita, Shota Maruyama, Takashi Kawai, Yoshihiro Banchi (Waseda Univ.), Tomohiro Ishizu (Kansai Univ.)
In this study, we examined how the height of the viewpoint when viewing the natural scenery prepared in VR, the presence... [more] 3DMT2024-16
pp.61-64
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
10:55
Tokyo Tokyo University of Technology (Tokyo) SVR-4 ver.2 -- An Educational VR content for rammed earth house builders in Bhutan --
Ayaka Tamura, Masaya Furukawa (Nagoya City Univ.), Sonam Tshewang (DLGDM), Ryu Nakagawa (Nagoya City Univ.)
"SVR-4 ver.2" is a new version of the Educational VR content "SVR-4" for rammed earth house builders in Bhutan. The prev... [more] AIT2024-60
pp.97-100
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
13:30
Tokyo Tokyo University of Technology (Tokyo) An Examination of Fatigue Emergence for Reading in VR
Shogo Nishida, Kei Kanari, Mie Sato (Utsunomiya Univ.)
In the field of education, teaching materials using virtual reality (VR) technology have been developed. Although there ... [more] AIT2024-74
pp.149-152
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
13:42
Tokyo Tokyo University of Technology (Tokyo) Relation Between Motion Velocity, EMG and Weight Illusion by Impression Change of the Own Body
Joichiro Muraoka, Yusei Muraishi, Kosei Tomioka, Mie sato (Utsunomiya Univ.), Naoki Hashimoto (UEC)
In research on the Proteus effect, in which the appearance of an avatar in virtual reality influences the user's behavio... [more] AIT2024-75
pp.153-156
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
14:18
Tokyo Tokyo University of Technology (Tokyo) A Study of Exploring Optimal Projector Placement for Wide-Area Projection Through Multi-Objective Optimization and VR Simulation
Motohide Aoki, Naoki Hashimoto (UEC)
In this paper, we present a system designed to propose optimal projector configurations for image projection in wide-are... [more] AIT2024-78
pp.165-168
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
13:00
Tokyo Tokyo University of Technology (Tokyo) Research on change in perception by switching between first-person viewpoint using VR and third-person viewpoint using a camera
Haruto Nakayama, Akihisa Okuzumi, Koki Nogami, Hisakazu Hada (TUT)
This study aims to enhance user satisfaction in virtual reality(VR) experiences through improved content quality. This p... [more] AIT2024-79
pp.169-172
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
13:00
Tokyo Tokyo University of Technology (Tokyo) Research on Locomotion Techniques Using Hand Tracking in Virtual Reality
Honoka Akamatsu, Hirokazu Yasuhara, Koji Mikami (TUT)
Recent years, many virtual reality (VR) contents have been developed. Among them, it is now possible to interact with vi... [more] AIT2024-81
pp.177-180
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
13:00
Tokyo Tokyo University of Technology (Tokyo) Enhancing the Game Experience in VR Horror Games through Olfactory Stimulation
Keita Kojima, Yoshihisa Kanematsu, Suguru Matsuyoshi, Koji Mikami (TUT)
In recent years, olfactory displays that can switch between smells have attracted attention among VR technologies, and t... [more] AIT2024-83
pp.185-188
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
13:00
Tokyo Tokyo University of Technology (Tokyo) Development of a VR Duel System That Presents the Sense of a Gun Being Hit
Issei Wada, Akihiro Matsuura (Tokyo Denki Univ.)
In this study, we propose a VR duel system that presents the sensation of a gun being hit by a bullet, as depicted in We... [more] AIT2024-91
pp.215-216
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
13:00
Tokyo Tokyo University of Technology (Tokyo) Verification of Tactile Perception in Virtual Space Using Virtual Hand Illusion
Shohsuke Iida, Tomokazu Ishikawa (Toyo)
In recent years, a wide variety of VR content has been provided, and the development of devices that approach the sense ... [more] AIT2024-101
pp.239-240
 Results 1 - 20 of 108  /  [Next]  
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