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All Technical Committee Conferences (Searched in: All Years)
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Search Results: Conference Papers |
Conference Papers (Available on Advance Programs) (Sort by: Date Descending) |
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Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
3DMT |
2024-10-30 13:50 |
Tokyo |
(Tokyo, Online) (Primary: On-site, Secondary: Online) |
Fast Generation of Elemental Images Using Meshlet Culling for Coarse Integral Imaging Hiroto Omori, Hideki Kakeya (Univ. of Tsukuba) |
Coarse Integral Imaging (CII) leads to image discontinuities due to the use of a coarse lens array. To address this issu... [more] |
3DMT2024-72 pp.55-58 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 10:25 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Tokyo, Online) (Primary: On-site, Secondary: Online) |
Transmitted light rendering of human skin Research on real-time rendering Gao Feng, Masaki Abe, Taichi Watanabe (TUT) |
Few of the CCD (Continuous Collision Detection) methods in today's computer games deal with rotational motion. In additi... [more] |
AIT2023-88 pp.189-190 |
ME |
2023-02-04 15:45 |
Online |
online (Online) |
Real-time shading by anisotropic reflection based on the microstructure of woven fabrics Shiori Iida, Kohe Tokoi (Wakayama Univ) |
In real-time computer graphics, fabrics often appear uniform. This is partly because the actual weave structure produces... [more] |
ME2023-19 pp.71-73 |
AIT, IIEEJ, AS, CG-ARTS |
2020-03-13 14:20 |
Tokyo |
Tokyo University of Technology (Tokyo) (Cancelled) |
An interactive crystal growth expression method using cellular automata Kento Izawa (Wakayama Univ.) |
There are many crystal growth expressions in interactive contents. However, crystal growth in interactive content is oft... [more] |
AIT2020-157 pp.355-356 |
AIT, IIEEJ, AS, CG-ARTS |
2020-03-13 14:20 |
Tokyo |
Tokyo University of Technology (Tokyo) (Cancelled) |
Representation of stretch, pieces and their transitions in real-time rendering of flames Sayaka Yamamoto, Yoshihisa Kanematsu, Masaki Abe, Taichi Watanabe, Koji Mikami (TUT) |
Real-time expression of flame is used in various contents such as games. However, there is no method capable of sufficie... [more] |
AIT2020-158 pp.357-360 |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 12:30 |
Tokyo |
Tokyo University of Technology (Tokyo) |
Real time wet hair simulation interacting with Eulerian Water Takashi Nishihama, Tetsuya Murakami, Kohei Tokoi (Wakayama Univ) |
In this presentation, we propose an interactive hair simulation method considering interaction between water and hair. T... [more] |
AIT2018-50 pp.25-27 |
AIT, IIEEJ, AS |
2016-03-09 11:54 |
Tokyo |
Tokyo Polytechnic Univ. (Tokyo) |
Real-Time Line Rendering Using 2D Curvature Takeshi Okuya, Shigekazu Sakai (Waseda Univ.) |
In the inking process of cartoon rendering, the line was given change and the method of changing the thickness of the li... [more] |
AIT2016-49 pp.29-32 |
AIT, IIEEJ, AS |
2014-03-17 11:00 |
Tokyo |
(Tokyo) |
Dynamic Coloring to Freehand Line Drawings in Online Saori Kurata, Hiroshi Mori, Fubito Toyama, Kenji Shoji (Utsunomiya Univ.) |
We present a method for real-time coloring to freehand line drawings in parallel with being drawn on a tablet in online.... [more] |
AIT2014-58 pp.103-106 |
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