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All Technical Committee Conferences  (Searched in: Recent 10 Years)

Search Results: Conference Papers
 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 20 of 960  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
IST 2025-03-21
10:45
Tokyo Kikai-Shinko-Kaikan Bldg.
(Primary: On-site, Secondary: Online)
Defense Method Against Adversarial Example Attacks using Thermal Noise of a CMOS Image Sensor
Yuki Rogi, Kota Yoshida, Tatsuya Oyama, Takeshi Fujino, Shunsuke Okura (Ritsumeikan Univ.)
With the rise of IoT technology, edge AI has become increasingly important, but it is vulnerable to adversarial example ... [more] IST2025-10
pp.5-6
IST 2025-03-21
14:10
Tokyo Kikai-Shinko-Kaikan Bldg.
(Primary: On-site, Secondary: Online)
A 2.1-ns Dead Time 5-μm Single Photon Avalanche Diode with 2-layer Transistor Pixel Technology
Shota Kitamura, Jun Ogi, Fumitaka Sugaya, Junki Suzuki, Aoi Magori, Tomonori Matsui, Kei Sumita, Yuki Ushiku (Sony Semiconductor Solutions), Koji Moriyama, Kenji Toshima (Sony Semiconductor Manufacturing), Tomohiro Namise, Hideki Ozawa, Yasunori Tsukuda, Yusuke Otake, Hiroki Hiyama, Shizunori Matsumoto, Atsushi Suzuki, Fumihiko Koga (Sony Semiconductor Solutions)
This study reports a 5-$mu$m-pitch single photon avalanche diode (SPAD) with 2-layer transistor pixel technology. The de... [more] IST2025-16
pp.27-31
IST 2025-03-21
16:20
Tokyo Kikai-Shinko-Kaikan Bldg.
(Primary: On-site, Secondary: Online)
A 400×400 3.24µm 117dB-Dynamic-Range 3-Layer Stacked Digital Pixel Sensor
Tsung-Hsun Tsai (Meta), Kwuang-Han Chang (Brillnics), Andrew Berkovich, Raffaele Capoccia, Song Chen, Zhao Wang, Chiao Liu (Meta), Yi-Hsuan Lin, ShengYeh Lai, Hao-Ming Hsu, Hirofumi Abe, Kazuya Mori, Hideyuki Fukuhara, Chih-Hao Lin, Toshiyuki Isozaki, Wei-Chen Li, Wei-Fan Chou, Masayuki Uno, Rimon Ikeno, Masato Nagamatsu, Guang Yang, Shou-Gwo Wuu (Brillnics)
This paper presents 400×400 digital pixel sensor (DPS) with a 3.24µm pixel developed with a 3 layer-stacked process for ... [more] IST2025-21
pp.53-57
3DMT 2025-03-13
10:55
Ibaraki Univ. of Tsukuba
(Primary: On-site, Secondary: Online)
Development of Ultra-Thin Laser Backlight for Holographic Contact Lens Display
Yuto Hayashi, Fuma Hirata, Yasuhiro Takaki (TUAT)
We have previously proposed an ultra-thin laser backlight used for the illumination of a spatial light modulators in ho... [more] 3DMT2025-2
pp.5-8
3DMT 2025-03-13
13:50
Ibaraki Univ. of Tsukuba
(Primary: On-site, Secondary: Online)
Light-field near-eye display using eccentric lens array
Yasutaka Maeda (NHK), Hisayuki Sasaki (NHK Foundation), Takuya Handa (NHK)
Light-field near-eye displays (LF-NEDs) can reconstruct focus-adjustable three-dimensional images by reproducing light r... [more] 3DMT2025-6
pp.21-24
3DMT 2025-03-13
16:00
Ibaraki Univ. of Tsukuba
(Primary: On-site, Secondary: Online)
Visibility of colored-virtual characters for AR display
Yuta Machigashira (Tokushima Univ.), Munekazu Date (Bunri Univ.), Haruki Mizushina (Tokushima Univ./Shinshu Univ.), Kenji Yamamoto (Tokushima Univ.)
We conducted a sensory test for visibility of colored-virtual characters and analyzed it. We compared the changing color... [more] 3DMT2025-12
pp.45-48
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
10:37
Tokyo Tokyo Polytechnic Univ. (Nakano) Intuitive Manipulation with Gesture Detection for Virtual Space
Issa Abe, Hiroki Takahashi (UEC)
Gesture control has been widely adopted in the fields of games and virtual reality (VR) because it provides an intuitive... [more] AIT2025-42
pp.5-8
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
10:25
Tokyo Tokyo Polytechnic Univ. (Nakano) Sleep duration as a mediator of the causal relationship between video gaming and mental health
Hiroyuki Egami (Nihon University), Md. Shafiur Rahman (KUHS), Tsuyoshi Yamamoto (GRIPS), Takahisa Wakabayashi (TCUE), Chihiro Egami (BOA)
Many studies have explored potential mediators of the relationship between screen time and mental health, with gaming be... [more] AIT2025-46
pp.21-24
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
12:11
Tokyo Tokyo Polytechnic Univ. (Nakano) Visualization of human motion characteristics for learning dance movements and experimental performance using a body-part motion synthesis system
Yuta Nakauchi (Ryukoku Univ.), Akiko Miwa (Shobi Univ.), Asako Soga (Ryukoku Univ.)
In this study, with the aim of supporting dance training, we propose a method for visualizing kinematic elements such as... [more] AIT2025-61
pp.81-84
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
11:47
Tokyo Tokyo Polytechnic Univ. (Nakano) Proposal for an inclusive visual experience where light and form intersect
Yuta Matsumoto, Tukasa Kikuchi (TUT)
This research is to produce a 360-degree stereo projection video “Little Planet”.Little Planet” is generally used for im... [more] AIT2025-63
pp.88-89
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
12:11
Tokyo Tokyo Polytechnic Univ. (Nakano) Hiragana air-writing interface with pointing gestures
Tomohisa Tarumi, Hiroki Takahashi (UEC)
This study proposes a contactless character input system using Air-Writing, a method where users write characters in the... [more] AIT2025-65
pp.94-97
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
13:25
Tokyo Tokyo Polytechnic Univ. (Nakano) Interactive Method for Determining Projection Function to Fit 3D Object to Background Image
Mamoru Akiyoshi, Suguru Saito (Science Tokyo)
Recently, 3D models have frequently been composed into hand-drawn background paintings to create scenes. The composition... [more] AIT2025-77
pp.140-143
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
13:37
Tokyo Tokyo Polytechnic Univ. (Nakano) Development of an Interactive Projection Mapping-Based Learning Support System for the Five Basic Nutrients -- Evaluation of Learning Effectiveness using the Nutrition Education Game "Let's Learn Nutrients" --
Haruka Ogata, Rinka Kurosawa, Kenta Sonoda, Mayo Harada, Mio Hirano, Ken Ishibashi (PUK)
This research aims to develop an interactive support system for learning the five macronutrients (carbohydrates, protein... [more] AIT2025-78
pp.144-147
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
14:01
Tokyo Tokyo Polytechnic Univ. (Nakano) In recent years, digital signage using large displays has become increasingly common, particularly in transportation sys... [more] AIT2025-80
pp.150-151
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
15:26
Tokyo Tokyo Polytechnic Univ. (Nakano) An examination on visualization of impression of background music in an enclosed space
Taiyo Yoshida, Taihei Tsutsumi, Shou Moroki, Hiroshi Hasegawa, Mie Sato (Utsunomiya Univ.)
Background music is often used to express the impression and atmosphere of various events and stores. However, it is dif... [more] AIT2025-86
pp.170-173
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
14:50
Tokyo Tokyo Polytechnic Univ. (Nakano) A method based on games to create Glitch Art
Noriki Amano (Notre Dame Seishin Univ.)
We are exploring Glitch Art, which is based on the destructive manipulation of data. As part of this study, we propose a... [more] AIT2025-88
pp.178-181
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
10:35
Tokyo Tokyo Polytechnic Univ. (Nakano) Development of an Augmented Reality Farming Game Utilizing Hand Tracking
Issei Wakasugi, Takashi Nakamura (Tokyo Polytechnic Univ.)
We developed an augmented reality game that allows users to experience farming on a tabletop by leveraging hand-tracking... [more] AIT2025-103
pp.235-238
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
10:35
Tokyo Tokyo Polytechnic Univ. (Nakano) An Experimental Study on Shadow Art Generation Using Assemblages of Primitives
Rei Momoi, Yuta Muramatsu (Hosei Univ.), Syuhei Sato (Hosei Univ./PCGR)
Shadow art is a form of artistic expression in which light is cast onto objects to create shadows in specific shapes, su... [more] AIT2025-105
pp.241-242
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
10:35
Tokyo Tokyo Polytechnic Univ. (Nakano) Home game interface that detects hip movements
Toya Kinoshita, Hironori Hara (Tokyo Polytechnic Univ.)
This work aims to improve tennis swing motion using a self-made controller that captures hip motion. In traditional tenn... [more] AIT2025-106
pp.243-245
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
10:35
Tokyo Tokyo Polytechnic Univ. (Nakano) Exploring the Relationship Between Big Five Personality Tendencies and In-Game Behaviors
Rong Yao, Hirokazu Yasuhara, Koji Mikami (TUT)
In recent years, there has been growing interest in the relationship between personality traits and gameplay, but previo... [more] AIT2025-113
pp.264-267
 Results 1 - 20 of 960  /  [Next]  
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