Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 10:37 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Tokyo) |
Poker Game AI Considering Facial Expression and Evaluation of Its Impact on Game Experience Hibiki Nishimura, Wataru Kurihara, Yoshihisa Kanematsu, Suguru Matsuyoshi, Hirokazu Yasuhara, Koji Mikami (TUT) |
(To be available after the conference date) [more] |
|
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 11:13 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Tokyo) |
A method for expressing dog grooming in a video game using toon rendering. Yujiro Hara, Motonobu Kawasima (TUT) |
(To be available after the conference date) [more] |
|
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 11:25 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Tokyo) |
Path finding using the range goal Haruto Nakadai, Mizuki Morishita, Takashi Imagire (TPU) |
(To be available after the conference date) [more] |
|
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 14:50 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Tokyo) |
A method based on games to create Glitch Art Noriki Amano (Notre Dame Seishin Univ.) |
(To be available after the conference date) [more] |
|
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 15:38 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Tokyo) |
A method for generating cinematics using large-scale language models in video games Kohei Noi, Motonobu Kawashima (TUT) |
(To be available after the conference date) [more] |
|
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 10:35 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Tokyo) |
Impact of National Team Victories in eSports Competitions on the Playing Population
-- A quasi-experimental -- Ren Shimokawara, Kaimu Nakamura, Mitsuki Horie, Taro Shirai, Hiroyuki Egami (NU) |
(To be available after the conference date) [more] |
|
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 10:35 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Tokyo) |
Impact of Recognizing a Calculation App's Purpose as Education or Entertainment on Play Behavior Seiya Ogawa, Takashi Nakamura (Tokyo Polytechnic Univ.) |
(To be available after the conference date) [more] |
|
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 10:35 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Tokyo) |
Development of the Okonomiyaki Experience Game "Kote no Meijin" Yu Shimizu, Takashi Nakamura (Tokyo Polytechnic Univ.) |
(To be available after the conference date) [more] |
|
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 10:35 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Tokyo) |
Development of an Augmented Reality Farming Game Utilizing Hand Tracking Issei Wakasugi, Takashi Nakamura (Tokyo Polytechnic Univ.) |
(To be available after the conference date) [more] |
|
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 10:35 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Tokyo) |
Home game interface that detects hip movements Toya Kinoshita, Hironori Hara (Tokyo Polytechnic Univ.) |
(To be available after the conference date) [more] |
|
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 10:35 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Tokyo) |
Design of a Card Game to Experience Color Vision Characteristics Yui Hoshina, Tsukasa Kikuchi (TUT) |
(To be available after the conference date) [more] |
|
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 10:35 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Tokyo) |
Exploring the Relationship Between Big Five Personality Tendencies and In-Game Behaviors Rong Yao, Hirokazu Yasuhara, Koji Mikami (TUT) |
(To be available after the conference date) [more] |
|
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 10:35 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Tokyo) |
Mitigation of Repeated Retry Stress by Granting Items According to Game Over Situations Shintaro Ishikawa, Wataru Kurihara, Yoshihisa Kanematsu, Koji Mikami (TUT) |
(To be available after the conference date) [more] |
|
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 10:35 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Tokyo) |
An Investigation of Command Input Grace Frame in Fighting Games Ryohei Tomida, Wataru Kurihara, Yoshihisa Kanematsu, Koji Mikami (TUT) |
(To be available after the conference date) [more] |
|
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 13:00 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Tokyo) |
Iroiro Color Fishing
-- Prototype and Initial Evaluation of a Fishing Game to Experience Differences in Color Vision Characteristics -- Kano Oikawa, Toshiaki Uchiyama (Tsukuba Univ.) |
(To be available after the conference date) [more] |
|
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 13:00 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Tokyo) |
A Perception Experiment on the Sense of "Point of Audition" in 7.1.4 Speakers Environment. Ukyo Miura, Akinori Ito (TUT) |
(To be available after the conference date) [more] |
|
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 13:00 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Tokyo) |
Digital game archive using gameplay videos Hyuugo Mukai, Hisakazu Hada (TUT) |
(To be available after the conference date) [more] |
|
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 14:30 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Tokyo) |
Creating an escape game for flood evacuation Daiki Akiyama, Makoto J. Hirayama (OIT) |
(To be available after the conference date) [more] |
|
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 14:30 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Tokyo) |
Investigation of Movement Direction Prediction Methods Using Walk-in-Place Motion Yu Takahashi, Tomokazu Ishikawa (Toyo Univ.) |
(To be available after the conference date) [more] |
|
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 14:30 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Tokyo) |
Improving Dance Game Experience by Specifying Foot Direction Notes Shinoha Kawata, Shuhei Kodama, Tomoaki Moriya, Tokiichiro Takahashi (Tokyo Denki Univ.) |
(To be available after the conference date) [more] |
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