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All Technical Committee Conferences  (Searched in: Recent 10 Years)


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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 8 of 8  /   
Committee Date Time Place Paper Title / Authors Abstract Paper #
3DMT 2024-03-15
10:00
Tokyo
(Primary: On-site, Secondary: Online)
Examination of the relationship between effect of the impression of VR images and the position and orientation of the virtual camera
Toshiya Morita (NHK Foundation), Yasuhito Sawahata, Masamitsu Harasawa, Kazuteru Komine (NHK)
In order to investigate the requirements for content that takes advantage of the characteristics of VR images presented ... [more] 3DMT2024-14
pp.53-56
3DMT 2023-03-07
11:20
Tokyo
(Primary: On-site, Secondary: Online)
Effect of the position and direction of the virtual camera on the impression of VR images
Toshiya Morita (NHK Engineering System), Yasuhito Sawahata, Masamitsu Harasawa, Kazuteru Komine (NHK)
n order to investigate the requirements for content that takes advantage of the characteristics of VR images presented o... [more] 3DMT2023-18
pp.69-72
3DMT 2022-03-07
16:45
Online   Effects of resolution on showing facial expressions using light field display
Koichiro Fukano, Misato Shimizu (TUAT), Takaaki Kudo, Toshiki Yura, Haruhiko Matsuo (IMAGICA), Yasuhiro Takaki (TUAT)
In this study, we conducted subjective evaluations to investigate the effects of resolution on showing facial expression... [more] 3DIT2022-24
pp.93-96
HI, IEICE-HIP, ASJ-H, VRPSY [detail] 2022-02-28
09:45
Online on line Estimation of speech emotional intensity model using impression ratings
Megumi Kawase, Minoru Nakayama (Tokyo Tech)
We used deep learning to estimate emotional intensity from speech. In our previous study, we considered emotional intens... [more]
3DMT 2021-10-19
16:00
Online Online Subjective evaluation of impressions of true-size display of facial expressions using light field display
Koichiro Fukano, Misato Shimizu (TUAT), Takaaki Kudo, Toshiki Yura, Yasuhiko Matsuo (IMAGICA), Yasuhiro Takaki (TUAT)
Based on experiences of our previous research, we assume that true-size 3D images of human faces displayed by the light ... [more] 3DIT2021-45
pp.61-64
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
15:00
Tokyo Waseda Univ. Selecting Pairs of Adjectives for Semantic Differential Method for Evaluating Impression given by Video Game Effects
Haruki Yamamoto, Takashi Nakamura (KAIT), Kazunori Miyata (JAIST), Hisashi Sato (KAIT)
The SD method ( Semantic Differential Method ) is widely used in several research as a method for quantifying and measur... [more] AIT2019-77
pp.109-112
AIT, IIEEJ 2016-08-26
14:20
Hokkaido FUTURE UNIVERSITY HAKODATE Estimate of Quantity of Random Noise Based on Fractal Dimension for Improvement of Surface texture
Yudai Ishikawa, Masashi Kameda (Iwate Pre.Univ.)
It was reported that Random noise is effective to improve the surface texture. When the impression of surface texture ch... [more] AIT2016-142
pp.19-22
AIT, IIEEJ, AS 2016-03-09
11:06
Tokyo Tokyo Polytechnic Univ. The influence of human texture recognition and the spatial frequency of textures
Hiroki Hayashi, Masahiro Ura, Kazunori Miyata (JAIST)
The spatial frequency is a physical quantity necessary for the formation of a texture. Onomatopoeia are used in represen... [more] AIT2016-45
pp.13-16
 Results 1 - 8 of 8  /   
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