Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
ME, IEICE-EMM, IEICE-IE, IEICE-LOIS, IEE-CMN, IPSJ-AVM [detail] |
2024-09-05 16:30 |
Hiroshima |
Hiroshima Institute of Technology (Hiroshima, Online) (Primary: On-site, Secondary: Online) |
Proposal of an Emotion Recognition System for Improving Video Viewing Experience of Visually Impaired Individuals Zhiyuan Ning, Hiroyuki Nakamura (S.I.T) |
The rapid growth of short video platforms like TikTok has highlighted the need for improved accessibility for visually i... [more] |
ME2024-86 pp.37-40 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 13:54 |
Tokyo |
Tokyo University of Technology (Tokyo) |
Study of Music Visualization Design using Musical Information Naotsuna Fujimori, Ikuko Sawaya, Momoko Maezawa, Kazuteru Komine, Kenichiro Yanagi, Masaru Miyazaki (NHK) |
As part of music visualization research that we are working on, we have been studying designs to visually feel the music... [more] |
AIT2024-66 pp.121-122 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 12:40 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Tokyo, Online) (Primary: On-site, Secondary: Online) |
New Representations of Content through Visualization of Music Masaru Miyazaki, Naotsuna Fujimori, Momoko Maezawa, Masaru Takeuchi, Shogo Kawashima, Kazuteru Komine, Kenichiro Yanagi, Ikuko Sawaya (NHK) |
In this paper, we will introduce methods of converting musical expression into visual representations and research work ... [more] |
AIT2023-45 pp.35-38 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 15:40 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Tokyo, Online) (Primary: On-site, Secondary: Online) |
Emotional expression method of Ahoge considering camera work in video games Hironobu Hosoya, Motonobu Kawashima, Daichi Hayakawa (TUT) |
In recent years, many characters in animated works and video game productions have a bunch of hair that spring out from ... [more] |
AIT2023-75 pp.147-150 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 10:25 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Tokyo, Online) (Primary: On-site, Secondary: Online) |
Automating NPC Reactions Using Acoustic Feature Recognition Technology in Games Maria Kuroda, Yoshihisa Kanematsu, Suguru Matsuyoshi, Hirokazu Yasuhara, Koji Mikami (TUT) |
Speech recognition games are progressing day by day, mainly through the improvement of natural language processing techn... [more] |
AIT2023-99 pp.227-230 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 12:40 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Tokyo, Online) (Primary: On-site, Secondary: Online) |
The interior which visualizes emotions analyzed from Twitter Honoka Onishi, Hisakazu Hada (TUT) |
Stress arises from sudden changes in emotions. Self-care is important to protect the mind from stress. Therefore, I devi... [more] |
AIT2023-117 pp.289-292 |
MMS, ME, AIT, IEICE-IE, IEICE-ITS [detail] |
2023-02-22 14:15 |
Hokkaido |
Hokkaido Univ. (Hokkaido) |
Prototype of TV Viewing Robot Web Application Makoto Okuda, Yuta Hagio, Marina Kamimura, Yutaka Kaneko, Hisayuki Ohmata (NHK) |
With the aim of making TV (television) viewing more enjoyable, we are researching a TV viewing robot that watches TV whi... [more] |
MMS2023-32 ME2023-52 AIT2023-32 pp.239-241 |
IIEEJ, AIT |
2022-10-31 11:00 |
Online |
on line (Online) |
|
Along with the increase in the feeding rate of the pets such as dogs and cats, the amount of time people spend together ... [more] |
AIT2022-183 pp.45-48 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 15:25 |
Online |
Online (Online) |
Study on Color of Ambient Light for Psychological Influence in 3D Animation Wen Zheng, Sakai Shigekazu (Waseda Univ.) |
Lighting has been an important part in today’s 3D animation making, with different elements including light strength, li... [more] |
AIT2022-79 pp.157-160 |
HI, IEICE-HIP, ASJ-H, VRPSY [detail] |
2022-02-28 09:45 |
Online |
on line (Online) |
Estimation of speech emotional intensity model using impression ratings Megumi Kawase, Minoru Nakayama (Tokyo Tech) |
We used deep learning to estimate emotional intensity from speech. In our previous study, we considered emotional intens... [more] |
|
AIT, ME, MMS, IEICE-IE, IEICE-ITS [detail] |
2022-02-21 14:25 |
Online |
online (Online) |
A Note on Visual Sentiment Prediction Based on Few-shot Learning using Knowledge Distillation Yingrui Ye, Yuya Moroto, Keisuke Maeda, Takahiro Ogawa, Miki Haseyama (Hokkaido Univ.) |
The prediction of visual sentiment can be useful to understand users' behaviors. Emotion theories underlying the sentime... [more] |
MMS2022-24 ME2022-49 AIT2022-24 pp.171-175 |
AIT, ME, MMS, IEICE-IE, IEICE-ITS [detail] |
2022-02-22 11:40 |
Online |
online (Online) |
English Situation-dependent Sentiment Polarity Dictionary Toshiki Matsumura, Atsushi Takada (UTokyo), Yoshinobu Kano (Shizuoka Univ.), Toshihiko Yamasaki (UTokyo) |
An sentiment polarity dictionary is indispensable for reputation and sentiment analysis using Social Network Services (S... [more] |
|
ME |
2021-12-13 14:00 |
Online |
online (Online) |
Emotion Recognition from Gait Using Attention Spatial-Temporal Graph Convolutional Network Shoji Kisita, Chen Yen-Wei (Ritsumeikan Univ.), Tomoko Tateyama (Shiga Univ.), Yutaro Iwamoto, Liu Jiaqing, Chai Shurong (Ritsumeikan Univ.) |
3D pose recognition is a technology that has been used in many fields, including touchless operation in the medical fiel... [more] |
ME2021-94 pp.25-28 |
IEICE-MVE, HI, VRSJ |
2021-06-02 15:25 |
Online |
Online (Online) |
Expressive Agent Responding to User's Smile for Amplifying Their Smile and Positive Emotion Shinji Iwata, Naoto Yoshida (Nagoya Univ.), Tomoko Yonezawa (Kansai Univ.), Yu Enokibori, Kenji Mase (Nagoya Univ.) |
By utilizing facial mimicry phenomena and emotion contagion theories, we propose a concept of an interactive agent that ... [more] |
|
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 11:15 |
Online |
Online (Online) |
A System for Expressing Avatar Emotions on Smartphones Using 3D Touch Chenyi Han, Yoshihisa Kanematsu, Koji Mikami (TUT) |
In order to convey the user's emotions in communicating with others on smartphones, not only linguistic expressions but ... [more] |
AIT2021-55 pp.99-102 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 15:00 |
Online |
Online (Online) |
A Make-up Simulation System for Character Emotional Effects Mengyan Liu, Yoshihisa Kanematsu, Koji Mikami (TUT) |
In this study, we propose a system for simulating make-up that matches the emotions of characters. We analyzed the relat... [more] |
AIT2021-123 pp.315-316 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 15:00 |
Online |
Online (Online) |
Proposal of Factor Analysis Method of Emotion Evocation by Music Listening Yuki Notomi, Keiko Ochi, Yasunari Obuchi (Tokyo Univ. Tech.) |
When we listen to music, we often feel chills and thrills. These bodily functions caused by the music are defined as "em... [more] |
AIT2021-127 pp.323-326 |
ME |
2021-02-27 10:30 |
  |
|
Relation between Sound Frequencies and Human Emotional Characteristics Mituski Ootani, Yasuyuki Saito (NITKC) |
In this study, we investigate the relationship between the timbre of a musical instrument and human emotions
with respe... [more] |
ME2021-33 pp.17-20 |
HI, IEICE-IE, IEICE-ITS, MMS, ME, AIT [detail] |
2020-02-27 15:10 |
Hokkaido |
Hokkaido Univ. (Hokkaido) (Cancelled) |
A note on estimation of gaze features for human emotion estimation while viewing images Yuya Moroto, Keisuke Maeda, Takahiro Ogawa, Miki Haseyama (Hokkaido Univ.) |
This paper presents a method for estimation of gaze features for human emotion estimation while viewing images. In the p... [more] |
MMS2020-17 HI2020-17 ME2020-45 AIT2020-17 pp.85-89 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 10:45 |
Tokyo |
Waseda Univ. (Tokyo) |
Study on the interaction between speech and character design in emotional perception Takeya Koizumi, Tsukasa Kikuchi (TUT) |
I focused on fonts of "utterance telop" often used in television programs and the like, I investigated whether changes i... [more] |
AIT2019-50 pp.5-8 |
|