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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 20 of 72  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
ME, IEICE-EMM, IEICE-IE, IEICE-LOIS, IEE-CMN, IPSJ-AVM [detail] 2024-09-05
16:50
Hiroshima Hiroshima Institute of Technology
(Primary: On-site, Secondary: Online)
[Invited Talk] Current Topics in Computer Graphics. -- Report of SIGGRAPH2024 --
Masayuki Nakajima (TIT)
CG, human-computer interaction, multimedia, and virtual reality technologies are advancing rapidly, impacting various fi... [more] ME2024-87
pp.41-47
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
14:30
Tokyo Tokyo University of Technology A Reduction Method of the Number of Polygons Constructing a 3D Model Generated from Point Cloud Data
Yuzhou Pei, Youngha Chang, Nobuhiko Mukai (TCU)
A 3D point cloud is generated from the photos taken with an iPhone stereo camera, and a triangular mesh model is constru... [more] AIT2024-124
pp.315-316
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
14:30
Tokyo Tokyo University of Technology Development of a Plant Modeling Tool Using Templates to Enhance Creativity
Honoka Kin, Shuhei Kodama, Tomoaki Moriya, Tokiichiro Takahashi (TDU)
Nowadays, an environment is becoming established that allows individuals to easily create visual works such as 3D comput... [more] AIT2024-134
pp.362-365
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
10:25
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Visual Simulation Considering the State Transition of Pizza Dough.
Riku Fukaya, Kikuchi Tsukasa (Tokyo University of Technology)
In recent years, with the development of computer technology, 3D computer graphics have been widely used in various fiel... [more] AIT2023-89
pp.191-192
MMS, ME, AIT, IEICE-IE, IEICE-ITS [detail] 2023-02-22
14:45
Hokkaido Hokkaido Univ. Statistical Analysis on HEVC Image Quality for Contrast and Rotation Component of 3D CG Objects Based on Material Data Set of the Shitsukan Perception Standard Problem
Norifumi Kawabata (Computational Imaging Lab)
When humans perceive a 3D object, they visually check the surface of the object and evaluate the shape and condition of ... [more] MMS2023-34 ME2023-54 AIT2023-34
pp.247-252
IIEEJ, AIT 2022-10-30
13:40
Online on line Real-Time 3-Dimensional Editing of an Occluded Object in a Free-Viewpoint Video
Ryo Hirai, Tadahiro Fujimoto (Iwate Univ.)
A method has been proposed to generate a free viewpoint video from a multi-viewpoint video captured by a camera array wi... [more] AIT2022-172
pp.1-4
ME, IEICE-EMM, IEICE-IE, IEICE-LOIS, IEE-CMN, IPSJ-AVM [detail] 2022-09-13
16:20
Online Keio Univ. Yagami Campus (Hybrid)
(Primary: Online, Secondary: On-site)
[Invited Talk] Report on IWAIT 2022
Masayuki Nakajima (Tokyo Tech)
The international workshop IWAIT2022 on imaging technology, which has been held every year since 1998 while moving to va... [more] ME2022-85
pp.33-36
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
09:43
Online Online Proposal of visual simulation method for pasta using Vellum and FLIP
Haruto Sato (TUT), Tomoya Ito (HIT), Yuriko Takeshima, Tsukasa Kikuchi (TUT)
In recent years, with the development of computer graphics (CG) technology, there have been various studies in the field... [more] AIT2022-46
pp.33-36
IIEEJ, AIT 2021-10-28
10:40
Osaka
(Primary: On-site, Secondary: Online)
Improvement of illustration style rendering in game contents
Miki Tachibana, Kawashima Motonobu, Daichi Hayakawa (TUT)
There are two types of art settings for game content drawn by artists: those in which outlines and fills are completely ... [more] AIT2021-150
pp.39-42
IEICE-LOIS, IEICE-EMM, IEICE-IE, IEE-CMN, ME, IPSJ-AVM [detail] 2021-08-26
10:50
Online Online [Invited Talk] Report on IWAIT 2021
Masayuki Nakajima (Tokyo Tech)
The international workshop IWAIT2021 on imaging technology, which has been held every year since 1998 while moving to va... [more] ME2021-70
pp.51-54
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
13:30
Online Online Computer simulation of crushing a paper box by shape matching
Keisuke Nishida, Kohe Tokoi (Wakayama Univ.)
In this research, we developed a paper simulation method that can be applied to games. The proposed method adopted the m... [more] AIT2021-81
pp.183-184
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
15:15
Online Online Development of an Ikebana Simulator Considering Collision between Flowers and a Pinholder
Kenta Yamaguchi, Youngha Chang, Nobuhiko Mukai (Tokyo City Univ.)
In this paper, we propose a method of ikebana simulator to reproduce the force occurred by inserting a branch into the p... [more] AIT2021-103
pp.249-252
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
12:45
Tokyo Tokyo University of Technology
(Cancelled)
Realization of Falling and Breaking Down Flowers in Ikebana Simulator
Kenta Yamaguchi, Youngha Chang, Nobuhiko Mukai (Tokyo City Univ.)
In this paper, we propose a method to realize falling and breaking down of flowers in a Ikebana simulator. Falling down ... [more] AIT2020-55
pp.21-24
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
14:20
Tokyo Tokyo University of Technology
(Cancelled)
[Poster Presentation] Simulation of Fish Dish Operation with Force Feedback
Takaya Tsukamoto, Youngha Chang, Nobuhiko Mukai (Tokyo City Univ.)
We have developed a simulator, with which we can experience diagonal cutting of salmon meuniere in a virtual space using... [more] AIT2020-134
pp.285-288
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
14:20
Tokyo Tokyo University of Technology
(Cancelled)
An interactive crystal growth expression method using cellular automata
Kento Izawa (Wakayama Univ.)
There are many crystal growth expressions in interactive contents. However, crystal growth in interactive content is oft... [more] AIT2020-157
pp.355-356
IEICE-IE, IEICE-EMM, IEICE-LOIS, IEE-CMN, ME, IPSJ-AVM [detail] 2019-09-19
16:10
Niigata Tokimeito, Niigata University [Invited Talk] Current Topics on Computer Graphics -- Report of SIGGRAPH2019 --
Masayuki Nakajima (Tokyo Tech)
CG ,Human Interface, Multimedia, Virtual Reality Technology are improved rapidly these days for many kind1s of fields... [more] ME2019-112
pp.37-44
BCT, IEEE-BT 2019-06-14
13:25
Osaka MBS Chayamachi Plaza Development of virtual studio sensor"MoVR" by space recognition technology
Toshiki Ida, Hasegawa Masahiro, Hasegawa Masahiro (ABC TV)
The virtual system currently used for broadcasting uses an expensive tracking system dedicated to broadcasting. On the o... [more] BCT2019-50
pp.9-12
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
15:30
Tokyo Waseda Univ. Proposal of Generation Method of Powdery Snow Effect based on Numerical Analysis Information on Avalanche Using Continuum Model
Yasutsugu Kimura, Atsushi Kokubo, Shinsuke Takase, Tomoya Ito (HIT)
One of the research targets for natural disaster countermeasure is analysis of avalanche phenomenon by numerical calcula... [more] AIT2019-79
pp.115-118
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
11:15
Tokyo Waseda Univ. Control of water flow by gesture to synthesize with live-action video
Tomohiro Sasaki, Kohe Tokoi (Wakayama Univ.)
In this research, we developed a method to synthesize interactively user-controllable water current with live-action vid... [more] AIT2019-103
pp.197-200
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
11:15
Tokyo Waseda Univ. An Asset Management System for Filmmaking on Unity
Takeshi Okuya, Kenya Uno (Waseda Univ.)
Filmmaking on game engines is gaining attention as a new production method.
However, when asset management systems that... [more]
AIT2019-126
pp.271-274
 Results 1 - 20 of 72  /  [Next]  
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