Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 10:35 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Design of a Card Game to Experience Color Vision Characteristics Yui Hoshina, Tsukasa Kikuchi (TUT) |
In this study, a card game was created from scratch to allow people with general color vision to experience color vision... [more] |
AIT2025-108 pp.248-250 |
HI, VRPSY, JSKE |
2024-11-15 15:00 |
Osaka |
Kindai Univ. |
Estimation of arousal level through the analysis of fixation eye movement Syogo Mineta, Hisashi Yoshida, Takeshi Kohama (Kindai Univ.) |
This study aimed to develop a quantitative evaluation technique for fluctuations in arousal levels. We designed an exper... [more] |
HI2024-40 pp.21-24 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 14:30 |
Tokyo |
Tokyo University of Technology |
Analysis of settings and appearance of female character model kits manufactured in 8 companies Takato Konno, Suguru Matsuyoshi (TUT) |
A female character model kit is a plastic kit of a girl character or a humanized robot. We surveyed 196 model kits of 13... [more] |
AIT2024-129 pp.331-334 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 13:16 |
Online |
Online |
A Proposal for a Design Method for Dragons Using Parametric Modeling Soma Ishimura, Kohe Tokoi (Wakayama Univ.) |
This research aims to develop a method for parametrically modeling the shape of an imaginary creature, a dragon. We assu... [more] |
AIT2022-62 pp.95-97 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 15:00 |
Online |
Online |
A Method for Supporting the Creation of Giant Characters Based on Silhouette Analysis Masaki Hayashi, Yoshihisa Kanematsu (TUT), Ryuta Motegi (TMU), Koji Mikami (TUT) |
In this study, we analyzed and classified the silhouettes of giant characters by using numerical values, and identified ... [more] |
AIT2021-120 pp.303-306 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 15:00 |
Online |
Online |
A Make-up Simulation System for Character Emotional Effects Mengyan Liu, Yoshihisa Kanematsu, Koji Mikami (TUT) |
In this study, we propose a system for simulating make-up that matches the emotions of characters. We analyzed the relat... [more] |
AIT2021-123 pp.315-316 |
AIT, IIEEJ, AS, CG-ARTS |
2020-03-13 14:20 |
Tokyo |
Tokyo University of Technology (Cancelled) |
Research on support system for anime character settings based on analysis of characters personality Akifumi Tanimura, Yoshihisa Kanematsu, Koji Mikami, Kunio Kondo (TUT) |
The character personality is considered by the viewer based on the character's characteristics, habit, behavior, and the... [more] |
AIT2020-142 pp.307-310 |
HI, IEICE-IE, IEICE-ITS, MMS, ME, AIT [detail] |
2020-02-27 10:45 |
Hokkaido |
Hokkaido Univ. (Cancelled) |
Generation of Hiragana Ambigram Based on Character Structure Characteristics Kazuki Inoue, Hiroki Takahashi (UEC) |
An ambigram is a word which can be also read from a different direction. Generation of ambigrams, however, requires not ... [more] |
MMS2020-5 HI2020-5 ME2020-33 AIT2020-5 pp.25-30 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 16:00 |
Tokyo |
Waseda Univ. |
Feature-aware Face Transfer for 3D Characters Masato Watanabe, Yoshihiro Kanamori, Jun Mitani (University of Tsukuba) |
Facial models of 3DCG characters have large variations even for an identical character and modeling such variations from... [more] |
AIT2019-81 pp.123-126 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 11:15 |
Tokyo |
Waseda Univ. |
Development of Robot Character Design Support System with Armed Consideration Yuji Miyazaki, Ryuta Motegi, Yoshihisa Kanematsu, Koji Mikami (TUT) |
Interview with Kawahori and Tsukuda [1], it turns out that armament affects robot design. In this research, we developed... [more] |
AIT2019-122 pp.255-258 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 11:15 |
Tokyo |
Waseda Univ. |
Design Assistance of 3D Dragon Character by Parts Collage Method Shota Inkyo, Ryuta Motegi, Yoshihisa Kanematsu, Koji Mikami (TUT) |
In this research, we aim to prevent communication gap such as direction and passing of design by supporting production o... [more] |
AIT2019-123 pp.259-262 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 11:15 |
Tokyo |
Waseda Univ. |
Impression design support method of characters based on analysis of Anime movie Akifumi Tanimura, Yoshihisa Kanematsu (TUT), Ryuta Motegi (TMU), Koji Mikami, Kunio Kondo (TUT) |
The character plays an important role of leaving the impression to an unspecified number of viewers. In this research, w... [more] |
AIT2019-125 pp.267-269 |
AIT, IIEEJ, AS, CG-ARTS |
2017-03-14 14:45 |
Tokyo |
Ochanomizu Univ. |
Extraction of design elements to connect high concept and costume design Akinori Mutou, Tsukasa Kikuchi (TUT) |
Content industries such as animation and games are expected to be applied in various fields with the appearance of VR. A... [more] |
AIT2017-146 pp.347-350 |
AIT, IIEEJ, AS |
2016-03-09 10:40 |
Tokyo |
Tokyo Polytechnic Univ. |
Character Group Making based on an Analysis of Plot and Role Hiroki Iinuma (TUT), Ryuta Motegi, Yoshihisa Kanematsu (TMU), Naoya Tsuruta, Koji Mikami, Kunio Kondo (TUT) |
Previous studies about a design method for a cartoon character are focusing on the visual appearance. In this paper, we ... [more] |
AIT2016-72 pp.103-106 |
AIT, IIEEJ, AS |
2016-03-09 10:40 |
Tokyo |
Tokyo Polytechnic Univ. |
Analysis of a game character and voice quality Erika Sakai (Ocha Univ.), Akinori Ito (Tokyo Univ. of Technology), Takayuki Ito (Ocha Univ.) |
A lot of animations and games have been produced, and many characters have been designed every year. There have been rep... [more] |
AIT2016-78 pp.123-124 |
AIT, IIEEJ, AS |
2016-03-09 10:40 |
Tokyo |
Tokyo Polytechnic Univ. |
A simulation System for Drafting a Character with Weaponized Artificial Limbs Yuki Nagata (TUT), Ryuta Motegi, Yoshihisa Kanematsu (TMU), Naoya Tsuruta, Koji Mikami, Kondo Kunio (TUT) |
Humanoid characters which have artificial limbs or weapons on their bodies can be found in recent cartoons or animations... [more] |
AIT2016-116 pp.249-252 |
AIT, IIEEJ, AS |
2015-03-14 14:45 |
Tokyo |
|
Demi Human Character Making using 3d model parts. Hiroaki Suzuki (TUT), Yoshihisa Kanematsu, Ryuta Motegi (TMU), Koji Mikami, Kunio Kondo (TUT) |
There is the character category called "Demi Human character". The Demi human characters are used to synthesize certain ... [more] |
AIT2015-69 pp.119-122 |
|