Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
HI |
2024-03-19 09:00 |
Online |
|
An Examination on Influence of Transition Process to an Avatar on the Sense of Embodiment Itsuki Aonuma, Kei Kanari, Mie Sato (Utsunomiya Univ) |
The sense of embodiment is important in the use of virtual avatars. In this study, we propose a general-purpose active t... [more] |
HI2024-12 pp.1-4 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 13:42 |
Tokyo |
Tokyo University of Technology |
Relation Between Motion Velocity, EMG and Weight Illusion by Impression Change of the Own Body Joichiro Muraoka, Yusei Muraishi, Kosei Tomioka, Mie sato (Utsunomiya Univ.), Naoki Hashimoto (UEC) |
In research on the Proteus effect, in which the appearance of an avatar in virtual reality influences the user's behavio... [more] |
AIT2024-75 pp.153-156 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 14:30 |
Tokyo |
Tokyo University of Technology |
Support leg-based body motion estimation system for infinite walking Akito Sakai, Wataru Wakita (HCU) |
This research proposes a method for easy and unlimited movement in a VR space, in which the operator's foot and leg posi... [more] |
AIT2024-126 pp.319-322 |
ME |
2024-02-10 11:15 |
Online |
online |
An Examination on Avatar Deformity and Task Loads Required to Induce a Sense of Body Ownership Fumito Okabe, Kei Kanari, Mie Sato (Utsunomoya Univ) |
In VR, non-human avatars can be used to create experiences that are not possible in reality. However, it has been known ... [more] |
ME2024-6 pp.20-23 |
ME |
2024-02-10 11:30 |
Online |
online |
An Examination on Weight Illusion by Emphasizing the Arm Motion Trajectory During Avatar Transformation Kosei Tomioka (Utsunomiya Univ.), Naoki Hashimoto (UEC), Mie Sato (Utsunomiya Univ.) |
This study proposes a model of emphasizing the motion trajectory, by which the motion trajectory looks different from th... [more] |
ME2024-7 pp.24-27 |
ME |
2024-02-10 13:00 |
Online |
online |
Rhythm Performance by Drum Avatar Using Motion Capture System Yuuta Ueno, Isao Miyagawa (SIT) |
We aim to realize a rhythm performance using a drum avatar in the work of generating avatars that play musical instrumen... [more] |
ME2024-9 pp.32-35 |
ME |
2023-12-14 13:30 |
Niigata |
Niigata Univ. (Primary: On-site, Secondary: Online) |
A Proposal of a "1+3" Person Perspective for Weight Illusion by Impression Change Yusei Muraishi (Utsunomiya Univ.), Naoki Hashimoto (UEC), Mie Sato (Utsunomiya Univ.) |
We propose a "1+3" person perspective which combines the advantages of the easy avatar operation from the first-person p... [more] |
ME2023-95 pp.5-8 |
ME, IEICE-EMM, IEICE-IE, IEICE-LOIS, IEE-CMN, IPSJ-AVM [detail] |
2023-09-07 09:30 |
Osaka |
Osaka Metropolitan Univ. (Primary: On-site, Secondary: Online) |
An Automatic Generation of Guitar Playing Avatar using TDPT from Air Guitar Performance Yuuta Ueno, Isao Miyagawa (SIT) |
We aim to realize unique live music performances in a metaverse space with easy operation and low-cost equipment. It pro... [more] |
ME2023-89 pp.1-6 |
IEICE-MVE, HI, VRSJ, HI-SIG-DeMO, IPSJ-HCI, IPSJ-EC [detail] |
2023-05-31 17:00 |
Tokyo |
Univ. of Tokyo (Primary: On-site, Secondary: Online) |
The Sense of Body Ownership of Virtual Ears using Stereophonic Sound and Vibration Yuki Kometani, Naoki Matsumura, Tomoko Yonezawa (Kansai Univ.) |
This study aims to create a sense of body ownership of the third and fourth virtual ears (virtual ears) behind the neck ... [more] |
|
HI, VRPSY, JSKE |
2022-11-26 10:30 |
Osaka |
Kindai Univ. |
Research of Interpersonal Interaction in the Metaverse Society(Phase1)
-- Difference between face to face and non face to face, VR avatar and web conferencing communication -- Ryotaro Inoue (PERSOL), Tetsuzi Yamada, Takashi Omori (Tamagawa University) |
Interpersonal communication through avatars in virtual space, as typified by the metaverse, is expected to be dissimilar... [more] |
HI2022-33 pp.39-42 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 09:54 |
Online |
Online |
Prototyping of a real-time sound effect tool for live streaming with CG avatar Hikaru Murakami, Akinori Ito (TUT) |
In this study, we created a prototype of a tool that plays sound effects in real time in response to the actions of a CG... [more] |
AIT2022-42 pp.17-20 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 10:30 |
Online |
Online |
A VRChat world where a virtual player blends in Natsuki Itoh, Ryu Nakagawa (Nagoya City Univ.) |
Abstract This artwork is a VRChat world that focuses on the amplified distrust in communication between avatars that may... [more] |
AIT2022-105 pp.261-264 |
ME |
2022-02-12 13:15 |
Online |
online |
An EMG Measurement in Weight Illusion by Impression Change of the Own Body Joichiro Muraoka, Yuzuki Okubo, Mie Sato (Utsunomiya Univ.), Naoki Hashimoto (UEC) |
It has been suggested that changes in self-perception using VR avatars affect even weight perception, but how the body i... [more] |
ME2022-13 pp.47-50 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 11:15 |
Online |
Online |
Eimoni Kaito Kakiuchi, Ryu Nakagawa (Nagoya City Univ.) |
This work is an avatar of VRChat(VRC) which focus on specifications, characteristic and grotesque expression about VRC a... [more] |
AIT2021-45 pp.65-68 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 11:15 |
Online |
Online |
A System for Expressing Avatar Emotions on Smartphones Using 3D Touch Chenyi Han, Yoshihisa Kanematsu, Koji Mikami (TUT) |
In order to convey the user's emotions in communicating with others on smartphones, not only linguistic expressions but ... [more] |
AIT2021-55 pp.99-102 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 13:30 |
Online |
Online |
Motion Correction of CG Avatar Based on Case Data of Interaction Ko Suzuki, Hiroshi Mori, Fubito Toyama (Utsunomiya Univ.) |
By using motion capture, the user can manipulate the CG avatar in response to the user's movements. However, due to the ... [more] |
AIT2021-83 pp.187-188 |
ME |
2021-02-27 15:55 |
  |
|
Impact of Using Avatars in Distance Learning on Students' Attitude Shunya Sugimori, Juna Manabe, Hiroyuki Nakamura (SIT) |
Distance learning is being held at many universities during COVID-19 Crisis. In distance learning, various problems, fo... [more] |
ME2021-50 pp.79-82 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 14:00 |
Tokyo |
Waseda Univ. |
Synthesizing Avatar Motion Considering Consistency of Body Movement Replaced with Similar Pose Hiroya Shibata, Hiroshi Mori, Fubito Toyama, Kenji Shoji (Utsunomiya Univ) |
Using CG avatar based on the user’s body movements has easier by spread of simple motion capture. Especially, markerless... [more] |
AIT2019-153 pp.365-366 |
HI, VRPSY |
2018-12-15 10:35 |
Fukuoka |
Kokura Campus, Univ. Kitakyushu |
Study on relationship between weight and changing impression of arm Yuichi Katagiri, Naoki Hashimoto (UEC) |
Recently, it is paid attention that the proteus effect which affects users’ behavior by impressions of their avatar in v... [more] |
HI2018-73 pp.49-52 |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 12:30 |
Tokyo |
Tokyo University of Technology |
A Generation Method of Avatar’s Facial Expressions with “Manpu (Comic Symbols)” by Emotion Recognition Shu Gemba, Noa Funatsu (TDU), Tokiichiro Takahashi (TDU/ASTRODESIGN) |
Recently,avatar systems have been developed that link human face motions taken by cameras to CG characters’ expression. ... [more] |
AIT2018-112 pp.253-256 |