Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 13:25 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Interactive Method for Determining Projection Function to Fit 3D Object to Background Image Mamoru Akiyoshi, Suguru Saito (Science Tokyo) |
Recently, 3D models have frequently been composed into hand-drawn background paintings to create scenes. The composition... [more] |
AIT2025-77 pp.140-143 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 15:38 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
A method for generating cinematics using large-scale language models in video games Kohei Noi, Motonobu Kawashima (TUT) |
In recent years, video games using 3DCG have been produced with real-time rendered animations to show the events that oc... [more] |
AIT2025-92 pp.192-195 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 14:30 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Research on cultural property contents that even people who are not good with electronic devices will want to experience. Itsuki Nakashita, Masashi Otsuki, Yuito Mori, Michiya Inoue, Hirohiko Honda (SIT) |
The authors have been creating AR and VR contents of cultural assets and exhibiting them at facilities and events. Howev... [more] |
AIT2025-159 pp.415-418 |
ME |
2024-10-22 10:30 |
Tokyo |
Kikai-Shinko-Kaikan Bldg. |
Study on Digital Twin of River by 3D Modeling for Flow Path Health Assessment Phonepaserth Sisaykeo, Hiroyasu Yasuda, Kiyoshi Hayasaka, Shogo Muramatsu (Niigata Univ.) |
This study presents a novel approach to develop a river health assessment measure by leveraging a digital twin, develope... [more] |
ME2024-96 pp.30-35 |
3DMT |
2024-07-26 12:00 |
Tokyo |
NHK Science & Technology Research Laboratories (Primary: On-site, Secondary: Online) |
[Invited Demonstration]
*Extremely Large-Scale Computer-Generated Hologram
-- The ultimate full-parallax spatial 3D image free from vergence-accommodation conflict -- Kyoji Matsushima, Hirohito Nishi (Kansai Univ.) |
We exhibit extremely high-definition computer-generated holograms whose maximum number of pixels reach 360 giga pixels. ... [more] |
3DMT2024-35 pp.17-21 |
ME, IST, IEICE-BioX, IEICE-SIP, IEICE-MI, IEICE-IE [detail] |
2024-06-07 10:55 |
Niigata |
Nigata University (Ekinan-Campus "TOKIMATE") |
Reconstruction of 3D Human Body Shape from An Image Based on 3D Camera Calibration and CG-based Reverse Projection Photogrammetry Daisuke Imoto, Masato Asano, Wataru Sakurai, Masakatsu Honma, Kenji Kurosawa (NRIPS) |
The fusion of computer vision (CV) and computer graphics (CG) is progressing in many fields. For example, in the forens... [more] |
|
IIEEJ, AIT |
2024-06-05 10:10 |
Tokyo |
Tokyo Information Design Professional University (Primary: On-site, Secondary: Online) |
Utilizing 3D CG-based Reverse Projection Photogrammetry for Gait-based Verification Analysis Daisuke Imoto, Masato Asano, Wataru Sakurai, Masakatsu Honma, Kenji Kurosawa (NRIPS) |
One-by-one gait-based biometric person verification is increasingly used in the forensic science domain, but one of the ... [more] |
AIT2024-142 pp.1-4 |
IIEEJ, AIT |
2024-06-05 10:30 |
Tokyo |
Tokyo Information Design Professional University (Primary: On-site, Secondary: Online) |
High-resolution 3D Model Creation and LoD Representation of Artworks Using Photogrammetry Kazuki Yoshida, Masashi Baba (HCU) |
Photogrammetry technology, which reconstructs three-dimensional shapes from multiple photographs, enables anyone to crea... [more] |
AIT2024-143 pp.5-8 |
3DMT |
2024-03-14 16:10 |
Tokyo |
(Primary: On-site, Secondary: Online) |
Creation of 3D model from ToF camera using light reflection intensity Shuto Ogura (Tokushima Univ.), Toshihide Kobayasi, Atsushi Suzuki, Ryousuke Nakagoshi (JVCKENWOOD Corp.), Haruki Mizusina, Kenji Yamamoto (Tokushima Univ.) |
We propose an algorithm that uses the reflection intensity of light to remove flying pixels from a 3D point cloud model ... [more] |
3DMT2024-13 pp.49-52 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 11:00 |
Tokyo |
Tokyo University of Technology |
Making process for constructing 3DCG models of kosode and furisode based on image archive Amane Nakaike, Yuta Nakauchi, Asako Soga (Ryukoku Univ.) |
Costumes designated as cultural properties and owned by museums are usually archived as images. By converting such image... [more] |
AIT2024-31 pp.1-2 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 10:55 |
Tokyo |
Tokyo University of Technology |
Procedural Modeling of Stringed Instruments Shouta Yamada, Tsukasa Kikuchi (Tokyo Univ. Of Technology) |
In recent years, with the increase in the number of works created using 3DCG due to the improvement in computer performa... [more] |
AIT2024-52 pp.69-72 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 13:00 |
Tokyo |
Tokyo University of Technology |
Thigh deformation from socks compression using multi-layered soft body based on art anatomy Hiromi Karasawa, Yoshihisa Kanematsu, Suguru Matsuyosi, Koji Mikami (TUT) |
Recent 3D character models have detailed expressions such as simulation of clothing and fluttering of hair. However, the... [more] |
AIT2024-88 pp.203-206 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 14:30 |
Tokyo |
Tokyo University of Technology |
A Reduction Method of the Number of Polygons Constructing a 3D Model Generated from Point Cloud Data Yuzhou Pei, Youngha Chang, Nobuhiko Mukai (TCU) |
A 3D point cloud is generated from the photos taken with an iPhone stereo camera, and a triangular mesh model is constru... [more] |
AIT2024-124 pp.315-316 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 14:30 |
Tokyo |
Tokyo University of Technology |
Support leg-based body motion estimation system for infinite walking Akito Sakai, Wataru Wakita (HCU) |
This research proposes a method for easy and unlimited movement in a VR space, in which the operator's foot and leg posi... [more] |
AIT2024-126 pp.319-322 |
ME |
2024-02-10 13:00 |
Online |
online |
Rhythm Performance by Drum Avatar Using Motion Capture System Yuuta Ueno, Isao Miyagawa (SIT) |
We aim to realize a rhythm performance using a drum avatar in the work of generating avatars that play musical instrumen... [more] |
ME2024-9 pp.32-35 |
ME, IEICE-EMM, IEICE-IE, IEICE-LOIS, IEE-CMN, IPSJ-AVM [detail] |
2023-09-07 09:30 |
Osaka |
Osaka Metropolitan Univ. (Primary: On-site, Secondary: Online) |
An Automatic Generation of Guitar Playing Avatar using TDPT from Air Guitar Performance Yuuta Ueno, Isao Miyagawa (SIT) |
We aim to realize unique live music performances in a metaverse space with easy operation and low-cost equipment. It pro... [more] |
ME2023-89 pp.1-6 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 13:50 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Perspective Exaggeration technique without Distorting the Faces of CG Characters in Video Games Miyuka Mori, Motonobu Kawashima, Daichi Hayakawa (TUT) |
In recent years, CG works using toon rendering have become a common sight in video games and animation productions. Thes... [more] |
AIT2023-55 pp.73-76 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 16:03 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Motion reconstruction of articulated objects from point clouds with a sample video and a specified rotation axis Sakura Shinji, Issei Fujishiro (Keio Univ.) |
Simulated experience and reliving of real-life scenes are good examples of the use of three-dimensional virtual space. I... [more] |
AIT2023-71 pp.135-138 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 15:52 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Procedural Modeling Method for Irimoya Tile Roofs in Game Contents Tomoya Sakamoto, Motonobu Kawashima, Daichi Hayakawa (TUT) |
In recent years, methods such as procedural modeling and generating models from satellite photographs have been used to ... [more] |
AIT2023-76 pp.151-154 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 16:16 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Improved Method of De-Lighting with 3D Painting in Photogrammetry Koya Suda, Motonobu Kawashima, Daichi Hayakawa (TUT) |
In recent years, the use of workflows utilizing photogrammetry has been increasing in the computer graphics industry. On... [more] |
AIT2023-78 pp.159-162 |