Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 10:55 |
Tokyo |
Tokyo University of Technology |
A Survey on the Differences between Young People in the Kansai and Kanto Regions in Watching Impolite Comic Skits Hiroki Mitamura, Suguru Matsuyoshi (TUT) |
We target impolite comic skits on sexuality, appearance and religion. We asked 10 and 20 subjects in the Kansai and Kant... [more] |
AIT2024-53 pp.73-76 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 13:00 |
Tokyo |
Tokyo University of Technology |
Proposal for an Information Sharing Method Using Time-series Character Transition Diagrams for Scenario Writing by Multiple People Shion Nakagawa, Kai Lenz, Yoshihisa Kanematsu, Suguru Matsuyoshi, Koji Mikami (TUT) |
When multiple people create a scenario, various problems may occur due to lack of information or different interpretatio... [more] |
AIT2024-82 pp.181-184 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 13:00 |
Tokyo |
Tokyo University of Technology |
Enhancing the Game Experience in VR Horror Games through Olfactory Stimulation Keita Kojima, Yoshihisa Kanematsu, Suguru Matsuyoshi, Koji Mikami (TUT) |
In recent years, olfactory displays that can switch between smells have attracted attention among VR technologies, and t... [more] |
AIT2024-83 pp.185-188 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 13:00 |
Tokyo |
Tokyo University of Technology |
Supporting Consistent Dialogue Writing Using Character Emotion Extraction Kousei Mochizuki, Yoshihisa Kanematsu, Suguru Matsuyoshi, Koji Mikami (TUT) |
Character dialogues should reflect the character's personality and setting, but it is unclear whether they are communica... [more] |
AIT2024-84 pp.189-192 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 13:00 |
Tokyo |
Tokyo University of Technology |
Estimating Player Skill Using Pre-Aim in Tactical Shooting Games Asahi Murakami, Yoshihisa Kanematsu, Suguru Matsuyoshi, Koji Mikami (TUT) |
[more] |
AIT2024-93 pp.219-222 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 14:30 |
Tokyo |
Tokyo University of Technology |
Automatic recommendation of a kanji representation of a given person name based on acoustic features of a musical piece. Shinnosuke Nagano, Suguru Matsuyoshi (TUT) |
[more] |
AIT2024-127 pp.323-326 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 14:30 |
Tokyo |
Tokyo University of Technology |
Assist for designing boss enemies and writing scenarios for TRPG Kazuki Yamada, Suguru Matsuyoshi (TUT) |
We target Double Cross The 3rd edition TRPG. We collected 28 scenarios of the TRPG system for analyzing story structure,... [more] |
AIT2024-128 pp.327-330 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 14:30 |
Tokyo |
Tokyo University of Technology |
Analysis of settings and appearance of female character model kits manufactured in 8 companies Takato Konno, Suguru Matsuyoshi (TUT) |
A female character model kit is a plastic kit of a girl character or a humanized robot. We surveyed 196 model kits of 13... [more] |
AIT2024-129 pp.331-334 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 14:30 |
Tokyo |
Tokyo University of Technology |
Analysis of stories of social games from the perspective of elements that make people excited Hikaru Nagatomi, Suguru Matsuyoshi (TUT) |
[more] |
AIT2024-130 pp.335-338 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 14:30 |
Tokyo |
Tokyo University of Technology |
Writing assist for scene transitions in a novel focusing on distance and time for beginners Yuya Suzuki, Suguru Matsuyoshi (TUT) |
[more] |
AIT2024-131 pp.352-355 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 14:30 |
Tokyo |
Tokyo University of Technology |
Build an interesting game for Japanese to learn Cantonese for traveling in Hong Kong Lam Tsz Chun, Suguru Matsuyoshi (TUT) |
[more] |
AIT2024-132 pp.356-359 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 10:25 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Material setting support system for 3DCG model considering fabric feature Ryoto Fukuda, Yoshihisa Kanematsu, Suguru Matsuyoshi, Koji Mikami (TUT) |
When expressing the texture of clothing in 3DCG, it is necessary to set up materials that take into account the characte... [more] |
AIT2023-85 pp.179-182 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 10:25 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
A Foot Controlled Character Input System Based on Image Recognition Takumi Watanabe, Suguru Matsuyoshi, Yoshihisa Kanematsu, Koji Mikami (TUT) |
[more] |
AIT2023-90 pp.193-196 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 10:25 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Categorization of Japanese Animation Characters Based on Statistical Analysis of the Description of the Traits Akifumi Tanimura, Suguru Matsuyoshi, Yoshihisa Kanematsu, Koji Mikami (TUT) |
Character introductions on websites tend to describe the character's personality. The purpose of this study is to clarif... [more] |
AIT2023-94 pp.209-212 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 10:25 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
A study on improving the human-like quality of game AI by feinting Yu Kikuchi, Yoshihisa Kanematsu, Suguru Matsuyoshi, Koji Mikami (TUT) |
Human-like characteristics of AI are obtained by reproducing human characteristics. Therefore, in this study, we focused... [more] |
AIT2023-96 pp.217-220 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 10:25 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Automating NPC Reactions Using Acoustic Feature Recognition Technology in Games Maria Kuroda, Yoshihisa Kanematsu, Suguru Matsuyoshi, Hirokazu Yasuhara, Koji Mikami (TUT) |
Speech recognition games are progressing day by day, mainly through the improvement of natural language processing techn... [more] |
AIT2023-99 pp.227-230 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 12:40 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Heatmaps of Assisting Creators Make Light Novel Plots of School Festivals for Each Characteristic of Heroines of Romantic Comedy Yuta Tsukada, Suguru Matsuyoshi (TUT) |
Heroines of romantic comedy in Japanese light novels have various combinations of characteristics and traits. While this... [more] |
AIT2023-123 pp.311-314 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 12:40 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
A Research on Minimum Quality Level of Edits Required for High-Rating Posted Videos Toranosuke Kubokawa, Suguru Matsuyoshi (TUT) |
The object of this work is to clarify minimum quality level of edits required for high-rating posted videos. We targeted... [more] |
AIT2023-124 pp.315-318 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 10:30 |
Online |
Online |
Research on hand-drawn animation style airflow expression method in 3DCG Dai Yang, Yoshihisa Kanamatsu, Suguru Matsuyoshi, Koji Mikami (TUT) |
In hand-drawn animation, the airflow effect that shows the flow of air is used to increase the feeling of impact. Althou... [more] |
AIT2022-124 pp.317-320 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 10:30 |
Online |
Online |
Proposal for a device using temperature stimulation to enhance AR table game experience Suguru Hasegawa, Yoshihisa Kanematsu (TUT), Ryuta Motegi (TMU), Suguru Matsuyoshi, Koji Mikami (TUT) |
Compared to regular digital table games, AR table games is able to touch pseudo the objects in the game. So, it can make... [more] |
AIT2022-128 pp.333-336 |
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