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Search Results: Conference Papers |
Conference Papers (Available on Advance Programs) (Sort by: Date Descending) |
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Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
ME |
2021-07-16 15:50 |
Online |
Online |
Study on Face Detection and Color Detection Algorithms for Proofreading Animation Works Jingyi Wei, Shigekazu Sakai (Waseda Univ.) |
[more] |
ME2021-66 pp.21-22 |
AIT, IIEEJ, AS, CG-ARTS |
2017-03-14 14:45 |
Tokyo |
Ochanomizu Univ. |
Reproduction of Cel Animation Perspective with 3DCG Takeshi Okuya, Shigekazu Sakai (Wasaeda Univ.) |
In recent years, reproduction of cel animation by 3DCG is being done. In traditional production methods based on drawing... [more] |
AIT2017-140 pp.327-330 |
AIT, IIEEJ, AS |
2016-03-09 11:54 |
Tokyo |
Tokyo Polytechnic Univ. |
Real-Time Line Rendering Using 2D Curvature Takeshi Okuya, Shigekazu Sakai (Waseda Univ.) |
In the inking process of cartoon rendering, the line was given change and the method of changing the thickness of the li... [more] |
AIT2016-49 pp.29-32 |
AIT, IIEEJ, AS |
2016-03-09 15:15 |
Tokyo |
Tokyo Polytechnic Univ. |
The method to get a object retroactively in a certain coordinate Katsuaki Tanaka, Zheren Yu, Shigekazu Sakai (Waseda Univ) |
In virtual space, it is able to represent beyond reality space. It is not only able to do representation that ignore phy... [more] |
AIT2016-104 pp.211-212 |
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