Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 11:12 |
Tokyo |
Tokyo University of Technology |
A Method for Generating Anime-Style 3D Models Using Photogrammetry Tomoya Nagai, Kohe Tokoi (Wakayama Univ.) |
In this study, we developed a method for generating lightweight, anime-style 3D models from point cloud acquired through... [more] |
AIT2024-32 pp.3-6 |
ME |
2023-02-04 15:45 |
Online |
online |
Real-time shading by anisotropic reflection based on the microstructure of woven fabrics Shiori Iida, Kohe Tokoi (Wakayama Univ) |
In real-time computer graphics, fabrics often appear uniform. This is partly because the actual weave structure produces... [more] |
ME2023-19 pp.71-73 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 13:16 |
Online |
Online |
A Proposal for a Design Method for Dragons Using Parametric Modeling Soma Ishimura, Kohe Tokoi (Wakayama Univ.) |
This research aims to develop a method for parametrically modeling the shape of an imaginary creature, a dragon. We assu... [more] |
AIT2022-62 pp.95-97 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 13:30 |
Online |
Online |
Computer simulation of crushing a paper box by shape matching Keisuke Nishida, Kohe Tokoi (Wakayama Univ.) |
In this research, we developed a paper simulation method that can be applied to games. The proposed method adopted the m... [more] |
AIT2021-81 pp.183-184 |
AIT, IIEEJ, AS, CG-ARTS |
2020-03-13 15:30 |
Tokyo |
Tokyo University of Technology (Cancelled) |
Knowledge Systematization for CG Education Daisuke Miyazaki (Hiroshima City Univ.), Osamu Yuuki (Canon), Kohe Tokoi (Wakayama Univ.), Norimasa Yoshida (Nihon Univ.), Yoshihiro Kanamori (Univ. of Tsukuba) |
In the last few decades, CG technology has evolved significantly. A wide variety of technologies have been developed, an... [more] |
AIT2020-76 pp.97-100 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 11:15 |
Tokyo |
Waseda Univ. |
Control of water flow by gesture to synthesize with live-action video Tomohiro Sasaki, Kohe Tokoi (Wakayama Univ.) |
In this research, we developed a method to synthesize interactively user-controllable water current with live-action vid... [more] |
AIT2019-103 pp.197-200 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 14:00 |
Tokyo |
Waseda Univ. |
A Representation Method of Cloud like Animation Using Fluid Simulation Miyu Sakaguchi, Kohe Tokoi (Wakayama Univ.) |
In this research, we developed a method of expressing clouds that behave like deformation or scattering due to collision... [more] |
AIT2019-149 pp.351-352 |
AIT, IIEEJ, AS, CG-ARTS |
2017-03-14 12:15 |
Tokyo |
Ochanomizu Univ. |
Decision model of NPC based on the definition of morality Takuya Takahashi, Kohe Tokoi (Wakayama Univ.) |
[more] |
AIT2017-57 pp.49-52 |
AIT, IIEEJ, AS |
2016-03-09 13:15 |
Tokyo |
Tokyo Polytechnic Univ. |
A technique to generate the animation of falling cherry blossoms that can control the motion interactively by using of Boids Takuya Takahashi, Kohe Tokoi (Wakayama Univ.) |
Falling motion of light objects like petal and leaves are affected by gravity and air resistance powerfully. As a result... [more] |
AIT2016-50 pp.33-36 |
AIT, IIEEJ, AS |
2016-03-09 13:39 |
Tokyo |
Tokyo Polytechnic Univ. |
An autonomous behavior generation method of a large scale infantry combat that utilize the terrain tactics using potential method Toshiya Kira, Kohe Tokoi (Wakayama City Univ) |
In the video game, the battle that between the characters is popular. The game on the battlefield needs to generate a re... [more] |
AIT2016-52 pp.41-44 |
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