Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 11:36 |
Tokyo |
Tokyo University of Technology |
Visual simulation of shaved ice Funa Okuda, Tsukasa Kikuchi (Tokyo Univ. of technology) |
This research proposes a method for visual simulation of shaved ice.
In this paper, we propose a method for visual simu... [more] |
AIT2024-40 pp.33-36 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 10:55 |
Tokyo |
Tokyo University of Technology |
Procedural Modeling of Stringed Instruments Shouta Yamada, Tsukasa Kikuchi (Tokyo Univ. Of Technology) |
In recent years, with the increase in the number of works created using 3DCG due to the improvement in computer performa... [more] |
AIT2024-52 pp.69-72 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 12:40 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Study of cartoon balloon suitable for comic translation Ikuko Tsubaki (Tokyo Univ. of Technology) |
When translating a comic into English, path of gaze from a speech bubble to the next sometimes changes from original. A ... [more] |
AIT2023-122 pp.309-310 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 16:00 |
Online |
Online |
Proposal of a tool to support the online class's interactivity Arisa Nakayama, Honoka Nishihara, Kunihiro Kato, Takashi Ohta (Tokyo Univ. of Technology) |
With the expansion of COVID-19, online class is increasing in universities. However, many of the students who dislike sh... [more] |
AIT2021-106 pp.261-264 |
AIT, IIEEJ, AS, CG-ARTS |
2020-03-13 15:45 |
Tokyo |
Tokyo University of Technology (Cancelled) |
The Report of the 19th Visual Information Processing Camp (VIP2019) Shun Oue (Hosei Univ.), Moeka Henmi, Ai Morikubo (Tokyo Univ. of Technology), Akito Yamada (Tokyo Univ. of Agriculture and Tech.), Yuko Tashiro (Tokyo Denki Univ.) |
We report the 19th Visual Information Processing Camp (VIP Camp) held from 21th to 23th, September 2019. The VIP Camp is... [more] |
AIT2020-77 pp.101-104 |
IEICE-IE, IEICE-CS, IPSJ-AVM, BCT [detail] |
2019-12-05 17:45 |
Iwate |
Aiina Center |
[Special Invited Talk]
OFDM from the Digital Signal Processing Point of View
-- Upsampling Required Cases -- Hiromi Ueda (Tokyo Univ. of Technology) |
This paper presents two cases that upsampling is required for implementing Orthogonal Frequency Division Multiplexing (O... [more] |
|
IEICE-IE, IEICE-CS, IPSJ-AVM, BCT [detail] |
2019-12-06 11:10 |
Iwate |
Aiina Center |
Optimal Service Function Allocation Method for IoT Device Virtualization Hibiki Sekine, Kenji Kanai (Waseda Univ.), Hidehiro Kanemitsu (Tokyo Univ. of Technology), Jiro Katto, Hidenori Nakazato (Waseda Univ.) |
Authors proposed IoT device virtualization technology using edge computing. In IoT device virtualization, IoT service is... [more] |
|
IST, ME, IEICE-BioX [detail] |
2019-06-07 13:00 |
Ishikawa |
|
Studies on the Individual Authentication System Using Eye Blink Ryota Nakamura, Shinya Fukumoto, Masayuki Kashima (Kagoshima Univ.), Kiminori Sato (Tokyo Univ. of Technology), Mutsumi Watanabe (Kagoshima Univ.) |
[more] |
|
AIT, IIEEJ, AS, CG-ARTS |
2017-03-14 13:00 |
Tokyo |
Ochanomizu Univ. |
A Study on Voice Actor Recommendation for Game Characters Erika Sakai (Ocha Univ.), Akinori Ito (Tokyo Univ. of Technology), Takayuki Itoh (Ocha Univ.) |
Animation and game are very popular in Japan. Many works in animation and game have been released, and many characters h... [more] |
AIT2017-99 pp.189-192 |
AIT, IIEEJ, AS |
2016-03-09 10:40 |
Tokyo |
Tokyo Polytechnic Univ. |
Analysis of a game character and voice quality Erika Sakai (Ocha Univ.), Akinori Ito (Tokyo Univ. of Technology), Takayuki Ito (Ocha Univ.) |
A lot of animations and games have been produced, and many characters have been designed every year. There have been rep... [more] |
AIT2016-78 pp.123-124 |
AIT, IIEEJ, AS |
2014-03-17 16:35 |
Tokyo |
|
The method of automatically generating tile pattern gradation for Pixel Art Tatsuya Matsushima, Taichi Watanabe (Tokyo Univ. of Technology) |
Pixel art is a description technique of the computer graphics. The artists produce the lusterware image to be able to re... [more] |
AIT2014-46 pp.63-66 |
AIT, IIEEJ, AS |
2014-03-17 14:30 |
Tokyo |
|
Comparative study of implementation in reality period drama production of China and Japan Yu Xinzhu, Tatsuo Gunji, kazuo sasaki (Tokyo Univ. of Technology) |
[more] |
AIT2014-77 pp.161-164 |
AIT, IIEEJ, AS |
2013-03-15 11:00 |
Kanagawa |
Keio Univ. |
The method of generating outline for character Pixel Art using 3D model Tatsuya Matsushima (Tokyo Univ. of Technology Graduate School), Taichi Watanabe (Tokyo Univ. of Technology) |
Pixel art is a description technique of the computer graphics. The artists produce the lusterware image to be able to re... [more] |
AIT2013-41 pp.31-34 |
HI [detail] |
2011-12-10 08:55 |
Okinawa |
Okinawa Industry Support Center |
Development of Brain-Computer Interface using simple NIRS Takahiro Maruyama, Masayuki Kikuchi (Tokyo Univ. of Technology) |
[more] |
HI2011-85 pp.45-48 |
AIT, 3DMT, OSJ-HODIC |
2009-09-04 15:50 |
Chiba |
Nihon Univ. |
Fast generation of Fresnel computer-generated-hologram using GPU-cluster and the wave-recording method and the estimation of the scalability Tomoyoshi Shimobaba (Chiba Univ.), Takuho Sanpei (Yamagata Univ.), Yasuyuki Ichihashi (Chiba Univ.), Naoki Takada (Shohoku Univ.), Atsushi Shiraki (Kisarazu College), Hirotaka Nakayama (Chiba Univ.), Takashige Sugie (Tokyo Univ. of Technology), Nobuyuki Masuda, Tomoyoshi Ito (Chiba Univ.) |
In this paper, we report the performance and scalability of fast generation of Fresnel computer-generated-hologram by us... [more] |
AIT2009-89 3DIT2009-55 pp.21-24 |
|