Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 11:12 |
Tokyo |
Tokyo University of Technology |
Interactive Manga Expression Using Godot Yufeng Zou, Yasuo Kuhara (TPU) |
Digital manga was born about 30 years ago. At the current stage, manga media is not only moving towards digitalization b... [more] |
AIT2024-38 pp.27-28 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 10:55 |
Tokyo |
Tokyo University of Technology |
Research on Color Images that can be used for Worldview Construction Nanami Yasaku, Masanobu Endoh (TPU) |
Digital games can use full color images without limitations. The world of the game is created by the characters and item... [more] |
AIT2024-42 pp.41-42 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 14:40 |
Tokyo |
Tokyo University of Technology |
USING ChatGPT CONVERSATION IN UNREAL ENGINE Ziyan Ling, Takanori Nagae (TPU) |
[more] |
AIT2024-103 pp.243-245 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 15:28 |
Tokyo |
Tokyo University of Technology |
generate AI texture Using the Controlnet model of stable diffusion to create stylized materials in Blender Yudong Zhang, Takanori Nagae (TPU) |
[more] |
AIT2024-107 pp.257-260 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 15:16 |
Tokyo |
Tokyo University of Technology |
Motion capture data modification based on the principles of 2D animation. PuZheng Wang, Takanori Nagae (TPU) |
[more] |
AIT2024-111 pp.273-275 |
IDY, SID-JC |
2023-03-17 13:25 |
Online |
online |
[Invited Talk]
Juggling on the moon: A VR system for complex motor skill learning Hiroyuki Kambara (TPU), Wanhee Cho (Tokyo Tech), Hyeonseok Kim (UCSD), Makoto Kobayashi (Tokyo Tech), Rikita Oya, Yusuke Kitami (TPU), Supat Saetia (Tokyo Tech), Takahiro Kagawa (AIT), Hirokazu Tanaka (TCU), Makoto Miyakoshi, John Iversen, Scott Makeig (UCSD), Makoto Sato, Natsue Yoshimura (Tokyo Tech) |
[more] |
IDY2023-15 pp.5-8 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 10:25 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
A Study on Occurrences and Changes in Communications between Players Kexin Diao, Masanobu Endoh (Tokyo Polytechnic Univ.) |
[more] |
AIT2023-79 pp.163-166 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 12:40 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
A device that expresses the difference in collision distance using multiple vibrations Tetta Morisaka, Hironori Hara (TPU) |
By giving players detailed feedback, we thought we could bring the in-game experience closer to reality. In this paper, ... [more] |
AIT2023-105 pp.249-251 |
ME, SIP, TOKAI |
2022-12-07 10:00 |
Aichi |
(Primary: On-site, Secondary: Online) |
Improvement of Prediction Performance by Weighted Prediction for Cross-fade Video Yuki Aigase, Kazuto Kamikura (TPU) |
Cross-fade is a special effect used in moving images. H.264, an international standard for video compression, improves e... [more] |
ME2022-86 SIP2022-5 pp.1-4 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 15:37 |
Online |
Online |
Awareness Games: Research on entertainment games that lead to unintentional learning
-- Qualitative survey of learning methods and content -- Luna Matsukawa, Masanobu Endo (TPU) |
Serious games are developed for the purpose of learning and solving problems. In contrast, there are entertainment games... [more] |
AIT2022-80 pp.161-163 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 10:30 |
Online |
Online |
A reserach of Players' Perspective on Adventure Games Li Zerui, Endou Masanobu (Tokyo Polytechnic Univ.) |
Adventure game is a type of digital game in which player solve a mystery to advance the story. It is an experience simil... [more] |
AIT2022-104 pp.257-260 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 10:30 |
Online |
Online |
A Study on the Enjoyment Players Get from Choices that Do Not Affect the End Result Yudai Takahashi, Hiroki Hase, Masanobu Endoh (Tokyo Polytechnic Univ.) |
Decision-making in games is an important element that makes them interesting through a sense of agency. In digital games... [more] |
AIT2022-110 pp.275-277 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 10:30 |
Online |
Online |
Proposal of "Kazeana", a hands-on game using game in the era of with corona and after corona Naoto Murohashi (Tokyo Polytechnic) |
[more] |
AIT2022-113 pp.285-288 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 13:50 |
Online |
Online |
Seamless video branching using HMD
-- 『Switch』 -- Takamura Tamaki (Tokyo Polytechnic Univ.) |
This work uses a head-mounted display to create a visual experience in which the narrative branches seamlessly according... [more] |
AIT2022-153 pp.405-408 |
AIT, ME, MMS, IEICE-IE, IEICE-ITS [detail] |
2022-02-21 15:35 |
Online |
online |
Effects of foreground and unequal shielding on depth perception Nobutaka Natsui, Hisaki Nate, Kazuo Ishikawa (Tokyo Polytechnic Univ.) |
When observing binocular stereoscopic images using HMDs, problems such as unnaturalness and discomfort in stereoscopic p... [more] |
MMS2022-16 ME2022-41 AIT2022-16 pp.81-85 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 11:15 |
Online |
Online |
LED device that allows you to easily change the color of the penlight and concentrate on the image Hiroaki Tanaka, Hironori Hara (TPU) |
[more] |
AIT2021-53 pp.91-93 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 11:15 |
Online |
Online |
The effect of production on the tactile
-- Effect of fear on bees -- Naoki Miura, Hironori Hara (TPU) |
[more] |
AIT2021-54 pp.95-97 |
AIT, IIEEJ, AS, CG-ARTS |
2020-03-13 14:45 |
Tokyo |
Tokyo University of Technology (Cancelled) |
「Rouge」 Ryuichi Takayama (TPU) |
[more] |
AIT2020-73 p.87 |
AIT, IIEEJ, AS, CG-ARTS |
2020-03-13 15:15 |
Tokyo |
Tokyo University of Technology (Cancelled) |
A report on the practices of GitHub in CG programming education at a university Takashi Imagire (TPU) |
[more] |
AIT2020-75 pp.93-96 |
AIT, IIEEJ, AS, CG-ARTS |
2020-03-13 11:20 |
Tokyo |
Tokyo University of Technology (Cancelled) |
Study on the discomfort by control lag in digital games. Akihiro Tomaki, Masanobu Endoh (TPU) |
[more] |
AIT2020-94 pp.151-153 |
|