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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 20 of 76  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
11:12
Tokyo Tokyo University of Technology Interactive Manga Expression Using Godot
Yufeng Zou, Yasuo Kuhara (TPU)
Digital manga was born about 30 years ago. At the current stage, manga media is not only moving towards digitalization b... [more] AIT2024-38
pp.27-28
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
10:55
Tokyo Tokyo University of Technology Research on Color Images that can be used for Worldview Construction
Nanami Yasaku, Masanobu Endoh (TPU)
Digital games can use full color images without limitations. The world of the game is created by the characters and item... [more] AIT2024-42
pp.41-42
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
14:40
Tokyo Tokyo University of Technology USING ChatGPT CONVERSATION IN UNREAL ENGINE
Ziyan Ling, Takanori Nagae (TPU)
 [more] AIT2024-103
pp.243-245
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
15:28
Tokyo Tokyo University of Technology generate AI texture Using the Controlnet model of stable diffusion to create stylized materials in Blender
Yudong Zhang, Takanori Nagae (TPU)
 [more] AIT2024-107
pp.257-260
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
15:16
Tokyo Tokyo University of Technology Motion capture data modification based on the principles of 2D animation.
PuZheng Wang, Takanori Nagae (TPU)
 [more] AIT2024-111
pp.273-275
IIEEJ, AIT 2023-06-03
13:40
Tokyo TOKYO CITY UNIVERSITY
(Primary: On-site, Secondary: Online)
Effect of texture on depth perception
Nobutaka Natsui, Hisaki Nate, Kazuo Ishikawa (Tokyo Polytechnic Univ)
When binocular stereoscopic images are captured and observed using live-action or computer graphics, the depth distance ... [more] AIT2023-129
pp.15-18
IDY, SID-JC 2023-03-17
13:25
Online online [Invited Talk] Juggling on the moon: A VR system for complex motor skill learning
Hiroyuki Kambara (TPU), Wanhee Cho (Tokyo Tech), Hyeonseok Kim (UCSD), Makoto Kobayashi (Tokyo Tech), Rikita Oya, Yusuke Kitami (TPU), Supat Saetia (Tokyo Tech), Takahiro Kagawa (AIT), Hirokazu Tanaka (TCU), Makoto Miyakoshi, John Iversen, Scott Makeig (UCSD), Makoto Sato, Natsue Yoshimura (Tokyo Tech)
 [more] IDY2023-15
pp.5-8
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
10:25
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
A Study on Occurrences and Changes in Communications between Players
Kexin Diao, Masanobu Endoh (Tokyo Polytechnic Univ.)
 [more] AIT2023-79
pp.163-166
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
12:40
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
A device that expresses the difference in collision distance using multiple vibrations
Tetta Morisaka, Hironori Hara (TPU)
By giving players detailed feedback, we thought we could bring the in-game experience closer to reality. In this paper, ... [more] AIT2023-105
pp.249-251
ME, SIP, TOKAI 2022-12-07
10:00
Aichi  
(Primary: On-site, Secondary: Online)
Improvement of Prediction Performance by Weighted Prediction for Cross-fade Video
Yuki Aigase, Kazuto Kamikura (TPU)
Cross-fade is a special effect used in moving images. H.264, an international standard for video compression, improves e... [more] ME2022-86 SIP2022-5
pp.1-4
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
15:37
Online Online Awareness Games: Research on entertainment games that lead to unintentional learning -- Qualitative survey of learning methods and content --
Luna Matsukawa, Masanobu Endo (TPU)
Serious games are developed for the purpose of learning and solving problems. In contrast, there are entertainment games... [more] AIT2022-80
pp.161-163
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:30
Online Online A reserach of Players' Perspective on Adventure Games
Li Zerui, Endou Masanobu (Tokyo Polytechnic Univ.)
Adventure game is a type of digital game in which player solve a mystery to advance the story. It is an experience simil... [more] AIT2022-104
pp.257-260
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:30
Online Online A Study on the Enjoyment Players Get from Choices that Do Not Affect the End Result
Yudai Takahashi, Hiroki Hase, Masanobu Endoh (Tokyo Polytechnic Univ.)
Decision-making in games is an important element that makes them interesting through a sense of agency. In digital games... [more] AIT2022-110
pp.275-277
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:30
Online Online Proposal of "Kazeana", a hands-on game using game in the era of with corona and after corona
Naoto Murohashi (Tokyo Polytechnic)
 [more] AIT2022-113
pp.285-288
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
13:50
Online Online Seamless video branching using HMD -- 『Switch』 --
Takamura Tamaki (Tokyo Polytechnic Univ.)
This work uses a head-mounted display to create a visual experience in which the narrative branches seamlessly according... [more] AIT2022-153
pp.405-408
AIT, ME, MMS, IEICE-IE, IEICE-ITS [detail] 2022-02-21
15:35
Online online Effects of foreground and unequal shielding on depth perception
Nobutaka Natsui, Hisaki Nate, Kazuo Ishikawa (Tokyo Polytechnic Univ.)
When observing binocular stereoscopic images using HMDs, problems such as unnaturalness and discomfort in stereoscopic p... [more] MMS2022-16 ME2022-41 AIT2022-16
pp.81-85
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online LED device that allows you to easily change the color of the penlight and concentrate on the image
Hiroaki Tanaka, Hironori Hara (TPU)
 [more] AIT2021-53
pp.91-93
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online The effect of production on the tactile -- Effect of fear on bees --
Naoki Miura, Hironori Hara (TPU)
 [more] AIT2021-54
pp.95-97
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
12:45
Tokyo Tokyo University of Technology
(Cancelled)
Study on the Relationship between Representation of Success and Sense of Exhilaration in Digital Games
Michitaka Nakai, Masanobu Endoh (Tokyo Polytechnic Univ.)
 [more] AIT2020-62
pp.49-52
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
14:45
Tokyo Tokyo University of Technology
(Cancelled)
「Rouge」
Ryuichi Takayama (TPU)
 [more] AIT2020-73
p.87
 Results 1 - 20 of 76  /  [Next]  
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