Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 14:25 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Tokyo) |
Comparison of Depth Distance in Cross and Parallel Photography Nobutaka Natsui, Hisaki Nate, Kazuo Ishikawa (Tokyo Polytechnic Univ.) |
When creating binocular stereoscopic images using live-action or computer graphics, there are two types of shooting meth... [more] |
AIT2025-82 pp.156-159 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 10:35 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Tokyo) |
Impact of Recognizing a Calculation App's Purpose as Education or Entertainment on Play Behavior Seiya Ogawa, Takashi Nakamura (Tokyo Polytechnic Univ.) |
Educational games are often engaged with an awareness of their learning objectives. This study posits that the perceptio... [more] |
AIT2025-101 pp.227-230 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 10:35 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Tokyo) |
Development of the Okonomiyaki Experience Game "Kote no Meijin" Yu Shimizu, Takashi Nakamura (Tokyo Polytechnic Univ.) |
In this study, we developed Kote no Meijin, an Okonomiyaki Experience Game designed to be both simple and enjoyable, eve... [more] |
AIT2025-102 pp.231-234 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 10:35 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Tokyo) |
Development of an Augmented Reality Farming Game Utilizing Hand Tracking Issei Wakasugi, Takashi Nakamura (Tokyo Polytechnic Univ.) |
We developed an augmented reality game that allows users to experience farming on a tabletop by leveraging hand-tracking... [more] |
AIT2025-103 pp.235-238 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 10:35 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Tokyo) |
Home game interface that detects hip movements Toya Kinoshita, Hironori Hara (Tokyo Polytechnic Univ.) |
This work aims to improve tennis swing motion using a self-made controller that captures hip motion. In traditional tenn... [more] |
AIT2025-106 pp.243-245 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 10:25 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Tokyo, Online) (Primary: On-site, Secondary: Online) |
A Study on Occurrences and Changes in Communications between Players Kexin Diao, Masanobu Endoh (Tokyo Polytechnic Univ.) |
[more] |
AIT2023-79 pp.163-166 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 10:30 |
Online |
Online (Online) |
A reserach of Players' Perspective on Adventure Games Li Zerui, Endou Masanobu (Tokyo Polytechnic Univ.) |
Adventure game is a type of digital game in which player solve a mystery to advance the story. It is an experience simil... [more] |
AIT2022-104 pp.257-260 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 10:30 |
Online |
Online (Online) |
A Study on the Enjoyment Players Get from Choices that Do Not Affect the End Result Yudai Takahashi, Hiroki Hase, Masanobu Endoh (Tokyo Polytechnic Univ.) |
Decision-making in games is an important element that makes them interesting through a sense of agency. In digital games... [more] |
AIT2022-110 pp.275-277 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 13:50 |
Online |
Online (Online) |
Seamless video branching using HMD
-- 『Switch』 -- Takamura Tamaki (Tokyo Polytechnic Univ.) |
This work uses a head-mounted display to create a visual experience in which the narrative branches seamlessly according... [more] |
AIT2022-153 pp.405-408 |
AIT, ME, MMS, IEICE-IE, IEICE-ITS [detail] |
2022-02-21 15:35 |
Online |
online (Online) |
Effects of foreground and unequal shielding on depth perception Nobutaka Natsui, Hisaki Nate, Kazuo Ishikawa (Tokyo Polytechnic Univ.) |
When observing binocular stereoscopic images using HMDs, problems such as unnaturalness and discomfort in stereoscopic p... [more] |
MMS2022-16 ME2022-41 AIT2022-16 pp.81-85 |
AIT, IIEEJ, AS, CG-ARTS |
2020-03-13 12:45 |
Tokyo |
Tokyo University of Technology (Tokyo) (Cancelled) |
Study on the Relationship between Representation of Success and Sense of Exhilaration in Digital Games Michitaka Nakai, Masanobu Endoh (Tokyo Polytechnic Univ.) |
[more] |
AIT2020-62 pp.49-52 |
AIT, IIEEJ, AS, CG-ARTS |
2020-03-13 12:50 |
Tokyo |
Tokyo University of Technology (Tokyo) (Cancelled) |
Fusing the Real and Virtual Worlds with HoloLens Ken Wakui, Hironori Hara (Tokyo Polytechnic Univ.) |
[more] |
AIT2020-108 pp.199-200 |
AIT, IIEEJ, AS, CG-ARTS |
2020-03-13 14:20 |
Tokyo |
Tokyo University of Technology (Tokyo) (Cancelled) |
Development of a device that expresses the recoil of punching hikaru inasaka, hironori hara (Tokyo Polytechnic Univ.) |
[more] |
AIT2020-135 pp.289-290 |
HI, IEICE-IE, IEICE-ITS, MMS, ME, AIT [detail] |
2020-02-27 16:50 |
Hokkaido |
Hokkaido Univ. (Hokkaido) (Cancelled) |
Depth perception when a stereoscopic target is occluded on both sides or one side by the foreground Nobutaka Natsui, Hisaki Nate, Kazuo Isikawa (Tokyo Polytechnic Univ.) |
When we shoot and observe binocular stereoscopic images, problems such as unnatural stereoscopic effects and strangeness... [more] |
MMS2020-23 HI2020-23 ME2020-51 AIT2020-23 pp.119-122 |
ME |
2020-02-08 11:30 |
Kanagawa |
Kanto Gakuin University (Kanagawa) |
Improvement of Expression by Automatically Adding Background Color to Electronic Books Ryo Suzuki, Kazuto Kamikura (Tokyo Polytechnic Univ.) |
In this paper, we propose a method to generate background color from important words in sentences in electronic books. B... [more] |
ME2020-5 pp.11-14 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 12:00 |
Tokyo |
Waseda Univ. (Tokyo) |
Evaluation of three-dimensional shape feeling by influence of foreground Nobutaka Natsui, Hisaki Nate, Kazuo Ishikawa (Tokyo Polytechnic Univ.) |
When observing a binocular stereoscopic image, the observer sometimes evaluates that it felt unnatural. In this experime... [more] |
AIT2019-62 pp.49-52 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 16:45 |
Tokyo |
Waseda Univ. (Tokyo) |
LA CHAMBRE CLAIRE
-- A series of Faculty of Arts, Tokyo Polytechnic University -- Ryuichi Takayama (Tokyo Polytechnic Univ.) |
[more] |
AIT2019-92 p.163 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 11:15 |
Tokyo |
Waseda Univ. (Tokyo) |
An apparatus that reproduces the feeling touched by using electric stimulation and amplifies the fear sense in horror game Yuta Mizoguchi, Hironori Hara (Tokyo Polytechnic Univ.) |
We created a device that reproduces sensations touched using electrical stimulation.We performed an experiment to verify... [more] |
AIT2019-109 pp.213-214 |
ME, IEICE-IE, IEICE-ITS, MMS, HI, AIT [detail] |
2019-02-19 11:15 |
Hokkaido |
Hokkaido Univ. (Hokkaido) |
Evaluation of perceived three-dimensional shape in binocular stereo images Nobutaka Natsui, Hisaki Nate, Kazuo Ishikawa (Tokyo Polytechnic Univ.) |
When we observe a stereoscopic image, the viewer sometimes feels it is a different three-dimensional shape. It seems tha... [more] |
MMS2019-10 HI2019-10 ME2019-32 AIT2019-10 pp.67-70 |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 16:30 |
Tokyo |
Tokyo University of Technology (Tokyo) |
Cheese robbery strategy Kaito Chiba (Tokyo Polytechnic Univ.) |
[more] |
AIT2018-64 p.81 |