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All Technical Committee Conferences  (Searched in: Recent 10 Years)

Search Results: Conference Papers
 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 20 of 86  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
10:37
Tokyo Tokyo Polytechnic Univ. (Nakano) (Tokyo) Poker Game AI Considering Facial Expression and Evaluation of Its Impact on Game Experience
Hibiki Nishimura, Wataru Kurihara, Yoshihisa Kanematsu, Suguru Matsuyoshi, Hirokazu Yasuhara, Koji Mikami (TUT)
In poker, reading facial expressions and gestures is crucial for strategic play. While some poker AIs make decisions bas... [more] AIT2025-47
pp.25-28
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
11:13
Tokyo Tokyo Polytechnic Univ. (Nakano) (Tokyo) A method for expressing dog grooming in a video game using toon rendering.
Yujiro Hara, Motonobu Kawasima (TUT)
In video games and animation, there are many scenes in which dog-themed characters have their fur stroked. In this study... [more] AIT2025-50
pp.37-40
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
11:25
Tokyo Tokyo Polytechnic Univ. (Nakano) (Tokyo) Path finding using the range goal
Haruto Nakadai, Mizuki Morishita, Takashi Imagire (TPU)
In digital games, path finding is performed to find the location of enemies. Although the virtual world of games continu... [more] AIT2025-56
pp.61-64
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
14:50
Tokyo Tokyo Polytechnic Univ. (Nakano) (Tokyo) A method based on games to create Glitch Art
Noriki Amano (Notre Dame Seishin Univ.)
We are exploring Glitch Art, which is based on the destructive manipulation of data. As part of this study, we propose a... [more] AIT2025-88
pp.178-181
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
15:38
Tokyo Tokyo Polytechnic Univ. (Nakano) (Tokyo) A method for generating cinematics using large-scale language models in video games
Kohei Noi, Motonobu Kawashima (TUT)
In recent years, video games using 3DCG have been produced with real-time rendered animations to show the events that oc... [more] AIT2025-92
pp.192-195
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
10:35
Tokyo Tokyo Polytechnic Univ. (Nakano) (Tokyo) Impact of National Team Victories in eSports Competitions on the Playing Population -- A quasi-experimental --
Ren Shimokawara, Kaimu Nakamura, Mitsuki Horie, Taro Shirai, Hiroyuki Egami (NU)
International sporting events are widely reported when good results are achieved, with support from governments and comp... [more] AIT2025-97
pp.211-214
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
10:35
Tokyo Tokyo Polytechnic Univ. (Nakano) (Tokyo) Impact of Recognizing a Calculation App's Purpose as Education or Entertainment on Play Behavior
Seiya Ogawa, Takashi Nakamura (Tokyo Polytechnic Univ.)
Educational games are often engaged with an awareness of their learning objectives. This study posits that the perceptio... [more] AIT2025-101
pp.227-230
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
10:35
Tokyo Tokyo Polytechnic Univ. (Nakano) (Tokyo) Development of the Okonomiyaki Experience Game "Kote no Meijin"
Yu Shimizu, Takashi Nakamura (Tokyo Polytechnic Univ.)
In this study, we developed Kote no Meijin, an Okonomiyaki Experience Game designed to be both simple and enjoyable, eve... [more] AIT2025-102
pp.231-234
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
10:35
Tokyo Tokyo Polytechnic Univ. (Nakano) (Tokyo) Development of an Augmented Reality Farming Game Utilizing Hand Tracking
Issei Wakasugi, Takashi Nakamura (Tokyo Polytechnic Univ.)
We developed an augmented reality game that allows users to experience farming on a tabletop by leveraging hand-tracking... [more] AIT2025-103
pp.235-238
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
10:35
Tokyo Tokyo Polytechnic Univ. (Nakano) (Tokyo) Home game interface that detects hip movements
Toya Kinoshita, Hironori Hara (Tokyo Polytechnic Univ.)
This work aims to improve tennis swing motion using a self-made controller that captures hip motion. In traditional tenn... [more] AIT2025-106
pp.243-245
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
10:35
Tokyo Tokyo Polytechnic Univ. (Nakano) (Tokyo) Design of a Card Game to Experience Color Vision Characteristics
Yui Hoshina, Tsukasa Kikuchi (TUT)
In this study, a card game was created from scratch to allow people with general color vision to experience color vision... [more] AIT2025-108
pp.248-250
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
10:35
Tokyo Tokyo Polytechnic Univ. (Nakano) (Tokyo) Exploring the Relationship Between Big Five Personality Tendencies and In-Game Behaviors
Rong Yao, Hirokazu Yasuhara, Koji Mikami (TUT)
In recent years, there has been growing interest in the relationship between personality traits and gameplay, but previo... [more] AIT2025-113
pp.264-267
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
10:35
Tokyo Tokyo Polytechnic Univ. (Nakano) (Tokyo) Mitigation of Repeated Retry Stress by Granting Items According to Game Over Situations
Shintaro Ishikawa, Wataru Kurihara, Yoshihisa Kanematsu, Koji Mikami (TUT)
In recent years, as the difficulty of games has increased, there has been an increase in cases where players feel stress... [more] AIT2025-114
pp.268-271
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
10:35
Tokyo Tokyo Polytechnic Univ. (Nakano) (Tokyo) An Investigation of Command Input Grace Frame in Fighting Games
Ryohei Tomida, Wataru Kurihara, Yoshihisa Kanematsu, Koji Mikami (TUT)
One of the challenges in digital games is "game abandonment," which requires game design that helps maintain player moti... [more] AIT2025-116
pp.276-279
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
13:00
Tokyo Tokyo Polytechnic Univ. (Nakano) (Tokyo) Iroiro Color Fishing -- Prototype and Initial Evaluation of a Fishing Game to Experience Differences in Color Vision Characteristics --
Kano Oikawa, Toshiaki Uchiyama (Tsukuba Univ.)
People with color vision diversity perceive colors differently from those with typical color vision. However, many indiv... [more] AIT2025-119
pp.288-291
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
13:00
Tokyo Tokyo Polytechnic Univ. (Nakano) (Tokyo) A Perception Experiment on the Sense of "Point of Audition" in 7.1.4 Speakers Environment.
Ukyo Miura, Akinori Ito (TUT)
his research aims to collect actual examples using interactive media in a 7.1.4-channel multi-speaker environment and to... [more] AIT2025-130
pp.330-333
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
13:00
Tokyo Tokyo Polytechnic Univ. (Nakano) (Tokyo) Digital game archive using gameplay videos
Hyuugo Mukai, Hisakazu Hada (TUT)
we examined preservation methods in digital archives with the aim of visually conveying the atmosphere and contents of g... [more] AIT2025-137
pp.350-353
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
14:30
Tokyo Tokyo Polytechnic Univ. (Nakano) (Tokyo) Creating an escape game for flood evacuation
Daiki Akiyama, Makoto J. Hirayama (OIT)
A 2D escape game was created with the goal of raising evacuation awareness and solidifying evacuation knowledge in the e... [more] AIT2025-143
pp.367-370
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
14:30
Tokyo Tokyo Polytechnic Univ. (Nakano) (Tokyo) Investigation of Movement Direction Prediction Methods Using Walk-in-Place Motion
Yu Takahashi, Tomokazu Ishikawa (Toyo Univ.)
In this study, we examine a method to estimate the direction of movement from stepping actions. Although joystick or but... [more] AIT2025-150
pp.387-388
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
14:30
Tokyo Tokyo Polytechnic Univ. (Nakano) (Tokyo) Improving Dance Game Experience by Specifying Foot Direction Notes
Shinoha Kawata, Shuhei Kodama, Tomoaki Moriya, Tokiichiro Takahashi (Tokyo Denki Univ.)
In recent years, lack of exercise has become a serious social issue due to decreased opportunities for exercise. There a... [more] AIT2025-162
pp.425-428
 Results 1 - 20 of 86  /  [Next]  
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