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All Technical Committee Conferences (Searched in: Recent 10 Years)
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| Search Results: Conference Papers |
| Conference Papers (Available on Advance Programs) (Sort by: Date Descending) |
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| Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
| AIT, IIEEJ, AS, CG-ARTS |
2026-03-02 10:30 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
3D Model Creation using Occlusion-aware HyperDreamer Yohei Arakawa, Kei Iwasaki (Saitama Univ) |
HyperDreamer is a method for creating 3D models from a single image. While HyperDreamer can create realistic 3D models w... [more] |
AIT2026-42 pp.18-19 |
| AIT, IIEEJ, AS, CG-ARTS |
2026-03-02 10:54 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Improving Specular Reflection Accuracy using Spherical Harmonic Exponentials with Dominant Direction Eiji Sakai, Kei Iwasaki (Saitama Univ.) |
Spherical Harmonic Exponentials (SHE) provide a memory-efficient representation of specular reflections for Image-Based ... [more] |
AIT2026-44 pp.24-25 |
| AIT, IIEEJ, AS, CG-ARTS |
2026-03-02 11:06 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Obstacle-Aware Strand-Based Tree Modeling Asuka Hada, Kei Iwasaki (Saitama Univ.) |
[more] |
AIT2026-45 pp.26-27 |
| AIT, IIEEJ, AS, CG-ARTS |
2026-03-02 11:40 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Fast Ray Tracing for Gaussian Splatting using Polyhedral Proxy Geometry Keiya Umehara, Kei Iwasaki (Saitama Univ.) |
3D Gaussian Splatting (3DGS) enables real-time rendering but suffers from projection artifacts. EVER, a raytracing-based... [more] |
AIT2026-56 pp.66-67 |
| AIT, IIEEJ, AS, CG-ARTS |
2026-03-02 12:04 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Light Sub-path Reservoir Sampling with Hash Grids for Global Illumination Kosuke Nakagawa, Kei Iwasaki (Saitama Univ.) |
We propose a Bidirectional Path Tracing (BDPT) using a world-space reservoir grid. Our method constructs a spatial hash ... [more] |
AIT2026-57 pp.68-69 |
| AIT, IIEEJ, AS, CG-ARTS |
2026-03-02 12:16 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Stylized shading for participating media Koji Miura, Kei Iwasaki (Saitama Univ.) |
We propose a non-photorealistic rendering method for participating media. In this method, we use a path tracing framewor... [more] |
AIT2026-58 pp.70-71 |
| AIT, IIEEJ, AS, CG-ARTS |
2026-03-02 12:28 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Motion Adaptive Shading using Motion Vectors for Dynamic Shadows Tomoyuki Miyauchi, Kei Iwasaki (Saitama Univ.) |
Motion Adaptive Shading (MAS) is an efficient shading technique that adaptively changes shading rates for moving objects... [more] |
AIT2026-59 pp.72-73 |
| AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 14:25 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
SVBRDF Prediction based on Two-Level Basis from Multiple Input Images Tomoya Kozuki, Kei Iwasaki (Saitama Univ.) |
This paper proposes a model that predicts Spatially Varying Bidirectional Reflectance Distribution Function (SVBRDF) usi... [more] |
AIT2025-70 pp.114-117 |
| AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 13:49 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
SGGX Parameter Estimation for Procedural Yarn Models Risa Matsuda, Kei Iwasaki (Saitama Univ) |
This paper proposes an estimation method for SGGX distributions that model the normal distribution functions from yarn g... [more] |
AIT2025-79 pp.148-149 |
| AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 15:14 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Transparent Material Editing for 3D Gaussian Splatting Hiroto Kaburagi, Kei Iwasaki (Saitama Univ.) |
This paper proposes a 3D Gaussian Splatting (3DGS) editing method for transparent materials. To edit models generated by... [more] |
AIT2025-85 pp.166-169 |
| BCT, IEEE-BT |
2019-06-14 14:30 |
Osaka |
MBS Chayamachi Plaza |
[Special Talk]
Kei Iwasaki (Wakayama Univ.) |
[more] |
BCT2019-52 pp.17-18 |
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