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All Technical Committee Conferences  (Searched in: Recent 10 Years)


Search Results: Conference Papers
 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 20 of 461  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
10:37
Tokyo Tokyo Polytechnic Univ. (Nakano) Poker Game AI Considering Facial Expression and Evaluation of Its Impact on Game Experience
Hibiki Nishimura, Wataru Kurihara, Yoshihisa Kanematsu, Suguru Matsuyoshi, Hirokazu Yasuhara, Koji Mikami (TUT)
In poker, reading facial expressions and gestures is crucial for strategic play. While some poker AIs make decisions bas... [more] AIT2025-47
pp.25-28
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
10:49
Tokyo Tokyo Polytechnic Univ. (Nakano) Evaluation of a Dynamic Difficulty Adjustment Methods for High-Difficulty Action Games that are Less Likely to be Noticed by Players
Kaito Araki, Wataru Kurihara, Yoshihisa Kanematsu, Suguru Matsuyoshi, Hirokazu Yasuhara, Koji Mikami (TUT)
 [more] AIT2025-48
pp.29-32
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
11:01
Tokyo Tokyo Polytechnic Univ. (Nakano) A method of expressing standing postures in video games considering contrapposto and personality traits
Ayana Ozawa, Motonobu Kawashima (TUT)
 [more] AIT2025-49
pp.33-36
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
11:13
Tokyo Tokyo Polytechnic Univ. (Nakano) A method for expressing dog grooming in a video game using toon rendering.
Yujiro Hara, Motonobu Kawasima (TUT)
In video games and animation, there are many scenes in which dog-themed characters have their fur stroked. In this study... [more] AIT2025-50
pp.37-40
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
10:25
Tokyo Tokyo Polytechnic Univ. (Nakano) A Control Simulation into Desired Shape using Multiple Soap Bubbles
Naruo Nishio (Hosei Univ), Syuhei Sato (Hosei Univ/PCGR), Kaisei Sakurai (CA), Keiko Nakamoto (Hosei Univ)
In video production, simulating the behavior of various physical phenomena to match user preferences is in high demand. ... [more] AIT2025-51
pp.41-44
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
10:49
Tokyo Tokyo Polytechnic Univ. (Nakano) Search-based Liquid Sound Synthesis using Pseudo-Bubbles
Shutaro Fujii (Hosei Univ), Syuhei Sato (Hosei Univ/PCGR), Yoshinori Dobashi (Hokkaido Univ/PCGR)
In the field of computer graphics, sound effects are one of the factors that improve the quality of visual works. Variou... [more] AIT2025-53
pp.49-52
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
11:13
Tokyo Tokyo Polytechnic Univ. (Nakano) Visual Simulation of Infrared Countermeasures Decoy Flares
Ryotaro Yamada, Kikuchi Tsukasa (Tokyo Univ. of Tech.)
 [more] AIT2025-55
pp.57-60
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
11:37
Tokyo Tokyo Polytechnic Univ. (Nakano) Visual Simulation of Quattro Formaggi
Riku Fukaya, Kai Lenz (Tokyo University of Technology), Tomoya Ito (Hachinohe Institute of Technology), Yuriko Takeshima, Tsukasa Kikuchi (Tokyo University of Technology)
This study aims to achieve a realistic visual simulation of "Quattro Formaggi" pizza by proposing a simulation method th... [more] AIT2025-57
pp.65-68
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
11:35
Tokyo Tokyo Polytechnic Univ. (Nakano) Experiential Learning of Creating Various CG Programs with the Support of Generative AI
Tomoyuki Nishita ()
 [more] AIT2025-58
pp.69-72
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
11:59
Tokyo Tokyo Polytechnic Univ. (Nakano) Improving the social tipping experience with smartphone device using resistance control
Ayaka Tsurube, Wataru Kurihara, Yoshihisa Kanematsu, Suguru Matsuyoshi, Hirokazu Yasuhara, Koji Mikami (TUT)
In this research, we focused on haptics, which is widely used to enhance user experience in gaming and developed a lever... [more] AIT2025-60
pp.77-80
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
11:35
Tokyo Tokyo Polytechnic Univ. (Nakano) Production of motion graphics video works using ambigrams
Mizuki Yanagishita, Tsukasa Kikuchi (TUT)
This research deals with two design techniques: “ambigrams,” which are letters designed to be read from different angles... [more] AIT2025-62
pp.85-87
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
11:47
Tokyo Tokyo Polytechnic Univ. (Nakano) Proposal for an inclusive visual experience where light and form intersect
Yuta Matsumoto, Tukasa Kikuchi (TUT)
This research is to produce a 360-degree stereo projection video “Little Planet”.Little Planet” is generally used for im... [more] AIT2025-63
pp.88-89
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
11:59
Tokyo Tokyo Polytechnic Univ. (Nakano) Sharing system for color order of light sticks at cheering screenings
Kai Lenz (TUT)
 [more] AIT2025-64
pp.90-93
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
13:25
Tokyo Tokyo Polytechnic Univ. (Nakano) Procedural modeling of growing stalactites
So Matsuyama, Tsukasa Kikuchi (TUT)
 [more] AIT2025-66
pp.98-101
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
13:37
Tokyo Tokyo Polytechnic Univ. (Nakano) An Experimental Study on 3D Hair Modeling from Sketches Using Diffusion Curves
Ritsuki Ishiwata (Hosei Univ), Syuhei Sato (Hosei Univ/PCGR)
In this study, we propose a method for generating 3D hair models from sketches. One approach to 3D modeling from a singl... [more] AIT2025-67
pp.102-105
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
13:49
Tokyo Tokyo Polytechnic Univ. (Nakano) Procedural modeling of castle-type dungeons with level design in mind
Ryusei Nagata, Motonobu Kawashima (TUT)
 [more] AIT2025-68
pp.106-109
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
15:26
Tokyo Tokyo Polytechnic Univ. (Nakano) A method for expressing character skin using toon shader based on the shooting process of anime in video game content
Takuma Ogaki, Motonobu Kawasima (TUT)
 [more] AIT2025-91
pp.188-191
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
15:38
Tokyo Tokyo Polytechnic Univ. (Nakano) A method for generating cinematics using large-scale language models in video games
Kohei Noi, Motonobu Kawashima (TUT)
In recent years, video games using 3DCG have been produced with real-time rendered animations to show the events that oc... [more] AIT2025-92
pp.192-195
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
10:35
Tokyo Tokyo Polytechnic Univ. (Nakano) Proposal for stage expression using water droplets
Suzu Nakata, Hisakazu Hada (TUT)
 [more] AIT2025-93
pp.196-198
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
10:35
Tokyo Tokyo Polytechnic Univ. (Nakano) Analysis of Player Movement Trajectories and Scoring Patterns in Badminton Doubles
Miyuki Sakamoto, Yuriko Takeshima (Tokyo Univ. of Technology)
 [more] AIT2025-94
pp.199-202
 Results 1 - 20 of 461  /  [Next]  
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