Mon, Mar 6 AM 09:20 - 09:25 |
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Mon, Mar 6 AM 09:25 - 10:15 |
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Mon, Mar 6 AM 10:25 - 11:40 |
(1) |
10:25-10:37 |
Performance support and enhancement of the electronic musical instrument Theremin by XR |
Noriki Amano (Mukogawa Women's Univ) |
(2) |
10:37-10:49 |
Development of 3D reconstruction application of Jiguji historical site using photogrammetry and AR technology |
Iori Yamamoto, Kohjiro Hashimoto (Suwa Univ.), Noritaka Uchibori (UNY), Yasuhito Nagatomo (ATARAYO), Tadashi Miyosawa (Suwa Univ.) |
(3) |
10:49-11:01 |
Study on Usability Evaluation and Purchase Experience of VR Shopping System not Imitating Physical Store |
Ikumi Hisamatsu, Yuji Sakamoto (Hokkaido Univ.) |
(4) |
11:01-11:13 |
A Study of Penalty Kick Training XR System Using Image Recognition |
Tatsuya Ono, Tomokazu Ishikawa (Toyo Univ.) |
(5) |
11:13-11:25 |
An investigative research on the amusingness of MR games on the subject of OHAJIKI game |
Takeru Yoshida, Tomokazu Ishikawa (Toyo Univ.) |
(6) |
11:25-11:37 |
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Mon, Mar 6 AM 10:25 - 11:40 |
(7) |
10:25-10:37 |
The Development of Sunshine Simulator using 3D Chino City Model for Ice Road Prevention |
Misato Mochizuki, Yumemi Ueda, Kohjiro Hashimoto, Tadashi Miyosawa (Suwa University) |
(8) |
10:37-10:49 |
Acting system targeted at animal movements using Kinect for enhancing skills of observation and expression
-- A report of experiments at the zoo's event for children -- |
Yuto Uchi, Soutarou Kido, Yousei Kubota, Kanon Nakaharada, Naoto Harada, Ken Ishibashi (PUK) |
(9) |
10:49-11:01 |
Self-interpretation support system for viewing paintings |
Hiroaki Komori, Kazuya Ueki (Meisei Univ) |
(10) |
11:01-11:13 |
Research on content development using VR and 3D game engine technology |
Wenzhen Wang, Hiroyuki Kose, Takashi Mihara (Toyo Univ.), Hapnes Toba, Sulaeman Santo (Maranatha Christian Univ.), Terutoshi Tada (Toyo Univ.) |
(11) |
11:13-11:25 |
Proposal of Detection Method of Driving Scenes Based on Supervised Learning and Applicability Evaluation for Simulation Data |
Ginnojo Muto, Taiga Matsunaga, Daichi Yanagihara, Kohjiro Hashimoto (Suwa Univ.) |
(12) |
11:25-11:26 |
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Mon, Mar 6 PM 12:40 - 13:40 |
(13) |
12:40-12:52 |
New Representations of Content through Visualization of Music |
Masaru Miyazaki, Naotsuna Fujimori, Momoko Maezawa, Masaru Takeuchi, Shogo Kawashima, Kazuteru Komine, Kenichiro Yanagi, Ikuko Sawaya (NHK) |
(14) |
12:52-13:04 |
Pass-map Visualization by Cluster Analysis for Soccer |
Tamaki Akaike, Michio Shiraishi (Toho Univ.) |
(15) |
13:04-13:16 |
An Interactive Visualization of Large 3D Point Cloud Using Hierarchical Structure |
Xiaojun Wu, Ryuichi Tanida, Jun Shimamura (NTT) |
(16) |
13:16-13:28 |
A Proposal for Auralization of Impossible Objects |
Karen Tsurume, Noriki Amano (Mukogawa Women's Univ) |
(17) |
13:28-13:40 |
Development of disaster information visualization system using Chino city 3D city model and Twitter |
Yumemi Ueda, Misato Mochizuki, Kohjiro Hashimoto, Tadashi Miyosawa (Suwa Univ.) |
Mon, Mar 6 PM 12:40 - 13:40 |
(18) |
12:40-12:52 |
Practice and Educational Effect for Group Work of Video Production
-- Learning from filming and editing videos set in campus -- |
Yuya DAN (Matsuyama Univ.), Hideyasu Tanoe (AOI Pro.) |
(19) |
12:52-13:04 |
A sketch-based system for hand-drawn anime-style hair animations: Tweaking of control parameters |
Daisuke Kodama, Issei Fujishiro (Keio Univ.) |
(20) |
13:04-13:16 |
Animation Creation Support Method Using Visualization of the condition of Gravity of a Two-Headed Character |
Kotojiro Hanazawa, Motonobu Kawashima, Daichi Hayakawa (TUT) |
(21) |
13:16-13:28 |
Development of a tool to support restoring LEGO bricks using an RGB-D camera and 3DCG |
Shuga Ogasawara, Katsutsugu Matsuyama (Iwate Univ.) |
(22) |
13:28-13:40 |
Development and implementation of node graph drawing algorithm for digital compositing process |
Takayuki Ide, Toshiyuki Imai, Kohei Tokoi (Wakayama Univ.) |
Mon, Mar 6 PM 13:50 - 15:05 |
(23) |
13:50-14:02 |
Perspective Exaggeration technique without Distorting the Faces of CG Characters in Video Games |
Miyuka Mori, Motonobu Kawashima, Daichi Hayakawa (TUT) |
(24) |
14:02-14:14 |
Whale Breaching Animation Production Method Based on Motion Analysis |
Shota Kato, Motonobu Kawashima, Daichi Hayakawa (TUT) |
(25) |
14:14-14:26 |
Brushstroke-Style Visual Effects with Contoured Lines in Video Games |
Reo Nanami, Motonobu Kawashima, Daichi Hayakawa (TUT) |
(26) |
14:26-14:38 |
Weithy animation expression method for video games. |
Taketo Katsuta, Motonobu Kawashima, Daichi Hayakawa (TUT) |
(27) |
14:38-14:50 |
A comparative study on visual analysis of leading lines based on differential topology and eye tracking results |
Fuminori Shibasaki, Issei Fujishiro (Keio Univ.) |
(28) |
14:50-15:02 |
A Study of Material Propaties Acquisition Methods for Volume Capture |
Hideki Mitsumine (NHK-ES), Toshie Misu, Kensuke Hisatomi (NHK) |
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Mon, Mar 6 PM 13:50 - 15:05 |
(29) |
13:50-14:02 |
Structural Analysis of Cut editing in Japanese Robot Anime Battle Scenes Based on Visual Information |
Hiroki Jyo, Yoshihisa Kanematsu, Koji Mikami (TUT) |
(30) |
14:02-14:14 |
Clustering Method of Driving Scene using Coupled-GP-HSMM
-- Evaluation of Relationship between Road Gradient and Braking Operation -- |
Taiga Matsunaga, Ginnojo Muto, Daichi Yanagihara, Kohjiro Hashimoto (Suwa Univ.) |
(31) |
14:14-14:26 |
Investigation of efficient prompt engineering for video retrieval |
Kazuya Suzuki, Akihiro Chiba, Kazuya Ueki (Meisei Univ.) |
(32) |
14:26-14:38 |
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(33) |
14:38-14:50 |
Mouse classification system used by players in the e-Sports scene. |
Takuma Sugiura, Kazuya Ueki (Meisei Univ.) |
(34) |
14:50-15:02 |
Part-by-Part Similarity Analysis for Similar Music Retrieval |
Keito Nakayama, Tomokazu Ishikawa (Toyo Univ.) |
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Mon, Mar 6 PM 15:15 - 16:30 |
(35) |
15:15-15:27 |
3D Human Pose Estimation with a Moving Monocular Camera |
Ryosuke Horiai, Prima Oky Dicky Ardiansyah (Iwate Prefectural Univ) |
(36) |
15:27-15:39 |
A realistic breast physics simulation based on measured data |
Toshitake Suzuki, Tomokazu Ishikawa (Toyo Univ.) |
(37) |
15:39-15:51 |
Color correction for image composition considering color illusion caused by differences in the surrounding colors |
Anna Goto, Takayuki Itoh (Ochanomizu Univ.) |
(38) |
15:51-16:03 |
An automatic generation system of facial images with expression differences for game characters based on StyleGAN2 |
Qing Chen, Hironobu Abe (Tokyo Denki Univ.) |
(39) |
16:03-16:15 |
Motion reconstruction of articulated objects from point clouds with a sample video and a specified rotation axis |
Sakura Shinji, Issei Fujishiro (Keio Univ.) |
(40) |
16:15-16:27 |
A Study on Improving the Accuracy of Continuous Collision Detection of Rotating Rigid Bodies in Real-Time Graphics |
Hikaru Yamamoto, Masaki Abe, Taichi Watanabe (TUT) |
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Mon, Mar 6 PM 15:15 - 16:40 |
(41) |
15:15-15:27 |
Generating artwork using text |
Moeko Ono, Kazuya Ueki (Meisei Univ.) |
(42) |
15:27-15:39 |
Generating illustrations from rough drawings |
Misa Sakamoto, Kazuya Ueki (Meisei Univ.) |
(43) |
15:39-15:40 |
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(44) |
15:40-15:52 |
Emotional expression method of Ahoge considering camera work in video games |
Hironobu Hosoya, Motonobu Kawashima, Daichi Hayakawa (TUT) |
(45) |
15:52-16:04 |
Procedural Modeling Method for Irimoya Tile Roofs in Game Contents |
Tomoya Sakamoto, Motonobu Kawashima, Daichi Hayakawa (TUT) |
(46) |
16:04-16:16 |
Clay Animation Style CG Animation by Using DisplacementMap |
Koyo Nemoto, Motonobu Kawashima, Daichi Hayakawa (TUT) |
(47) |
16:16-16:28 |
Improved Method of De-Lighting with 3D Painting in Photogrammetry |
Koya Suda, Motonobu Kawashima, Daichi Hayakawa (TUT) |
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Mon, Mar 6 AM 10:25 - 11:45 |
(48) |
10:25-11:45 |
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(49) |
10:25-11:45 |
A Study on Occurrences and Changes in Communications between Players |
Kexin Diao, Masanobu Endoh (Tokyo Polytechnic Univ.) |
(50) |
10:25-11:45 |
A study on the evalution of color spaces for computational color induction model |
Tsutomu Urai, Youngha Chang, Nobuhiko Mukai (Tokyo City Univ) |
(51) |
10:25-11:45 |
A study of energy wave with water physical solver |
Luwen Su, Masaki Abe, Taichi Watanabe (TUT) |
(52) |
10:25-11:45 |
Character pancake production support tool |
Yuusuke Kase, Hisakazu Hada (TUT) |
(53) |
10:25-11:45 |
Using Deep Learning to Generate Wall Textures |
ekitou chin, Masaki Abe, Taichi Watanabe (TUT) |
(54) |
10:25-11:45 |
A Study on Camera Control in FPS Game Match |
Xiang Li, Masaki Abe, Taichi Watanabe (TUT) |
(55) |
10:25-11:45 |
Material setting support system for 3DCG model considering fabric feature |
Ryoto Fukuda, Yoshihisa Kanematsu, Suguru Matsuyoshi, Koji Mikami (TUT) |
(56) |
10:25-11:45 |
kehai
-- The border of the presence due to visibility. -- |
Yuri Takiguchi, Koyuki Osiro, Aoi Kasai, Hisakazu Hada (TUT) |
(57) |
10:25-11:45 |
Traffic Dynamic Coordination of General Vehicles in an Open World Racing Game |
Yuki Kuimoto, Masaki Abe, Taichi Watanabe (TUT) |
(58) |
10:25-11:45 |
Transmitted light rendering of human skin Research on real-time rendering |
Gao Feng, Masaki Abe, Taichi Watanabe (TUT) |
(59) |
10:25-11:45 |
Visual Simulation Considering the State Transition of Pizza Dough. |
Riku Fukaya, Kikuchi Tsukasa (Tokyo University of Technology) |
(60) |
10:25-11:45 |
A Foot Controlled Character Input System Based on Image Recognition |
Takumi Watanabe, Suguru Matsuyoshi, Yoshihisa Kanematsu, Koji Mikami (TUT) |
(61) |
10:25-11:45 |
Improving Player Skill in Action Games through the use of Slow Motion |
Kento Niwayama, Hirokazu Yasuhara, Koji Mikami (TUT) |
(62) |
10:25-11:45 |
Research on methods of presenting advertisements in VR space and their effect |
Tatsuya Hasegawa, Hirokazu Yasuhara, Koji Mikami (TUT) |
(63) |
10:25-11:45 |
The Impact of Auto-respawn on Player Motivation in Hard Games |
Mutsuki Tanaka, Hirokazu Yasuhara, Koji Mikami (TUT) |
(64) |
10:25-11:45 |
Categorization of Japanese Animation Characters Based on Statistical Analysis of the Description of the Traits |
Akifumi Tanimura, Suguru Matsuyoshi, Yoshihisa Kanematsu, Koji Mikami (TUT) |
(65) |
10:25-11:45 |
Introducing Draft - a Method to Increase the Strategic Value of Rock-Scissors-Paper. |
Kiyoaki Okushi, Hirokazu Yasuhara, Koji Mikami (TUT) |
(66) |
10:25-11:45 |
A study on improving the human-like quality of game AI by feinting |
Yu Kikuchi, Yoshihisa Kanematsu, Suguru Matsuyoshi, Koji Mikami (TUT) |
(67) |
10:25-11:45 |
Animation of flame shape change by field control of ignition volume |
Yui Ono, Tukasa Kikuchi (TUT) |
(68) |
10:25-11:45 |
The impact on game experience of reducing the amount of information in the areas outside the effective field of view |
Ayane Otani, Yoshihisa Kanematsu, Koji Mikami (TUT) |
(69) |
10:25-11:45 |
Automating NPC Reactions Using Acoustic Feature Recognition Technology in Games |
Maria Kuroda, Yoshihisa Kanematsu, Suguru Matsuyoshi, Hirokazu Yasuhara, Koji Mikami (TUT) |
(70) |
10:25-11:45 |
Communicate game vision through visualization of game elements |
Keisuke Abe, Yuriko Takeshima, Kai Rents (TUT) |
(71) |
10:25-11:45 |
Influence Evaluation of Segmentation Parameters in Automatic Score Generation for Music Games |
Masato Mitsuda, Yasunari Obuchi (TUT) |
Mon, Mar 6 PM 12:40 - 14:00 |
(72) |
12:40-14:00 |
Proposal and Implementation of a Wearable Device to Prompt Arousal Enhancement by Local Cooling Stimulation |
Kota Kudo, Shuntaro Hisamatsu, Kano Kuwajima, Wakana Nakagawa, Kazuki Kinoshita, Hisakazu Hada (TUT) |
(73) |
12:40-14:00 |
Research on Online Data Management in Japanese Animation Production |
Weiyi Xia (TIT) |
(74) |
12:40-14:00 |
Analysis of the impact of fighting game reality and playability on players |
Yu ZongQi, Kanematsu Yoshihisa, Yasuhara Hirokazu, Mikami Koji (TUT) |
(75) |
12:40-14:00 |
A device that expresses the difference in collision distance using multiple vibrations |
Tetta Morisaka, Hironori Hara (TPU) |
(76) |
12:40-14:00 |
Slip experience device |
Rin Okuyama, Kota Kakefuda, Yohei Yamada, Hirotoshi Kono, Hisakazu Hada (TUT) |
(77) |
12:40-14:00 |
Utilizing Individual Differences in Visual Field to Prevent Missing Visual Stimuli in VR |
ChenYi Wang, Yoshihisa Kanematsu, Hirokazu Yasuhara, Koji Mikami (TUT) |
(78) |
12:40-14:00 |
Research on Route Reduction Method for Route Graph |
Takeya Hirakawa, Masaki Abe, Taichi Watanabe (TUT) |
(79) |
12:40-14:00 |
Directional guidance with wearable olfactory displays |
Shu Saito, Hada Hisakazu (TUT) |
(80) |
12:40-14:00 |
Proposal of clothes that change into multiple forms |
Chisa Murakawa, Rina Ikuno, Hisakazu Hada (TUT) |
(81) |
12:40-14:00 |
(%%% This presentation was CANCELLED)
Extension of VR frying pan cooking experience system using force presentation |
Satoshi Aikawa, Yoshihisa Kanematsu, Koji Mikami (TUT) |
(82) |
12:40-14:00 |
Emotion-linked real-time effect control system for live-streaming |
Miho Watanabe, Kazutoshi Sakamoto, Yoshihisa Kanematsu, Kouji Mikami (TUT) |
(83) |
12:40-14:00 |
Development of a Kitchen Knife Device That Realizes Tactile Sensation of Cutting Food Objects |
Ryota Horikoshi, Akihiro Matsuura (TDU) |
(84) |
12:40-14:00 |
Prototype QR code navigation system for the visually impaired |
Rintaro Yamada, Makoto J. Hirayama (OIT) |
(85) |
12:40-14:00 |
Color difference generation system for game character illustration using U-Net |
Aoi Maeda, Chen Qing, Hironobu Abe (Tokyo Denki Univ.) |
(86) |
12:40-14:00 |
A method of recommending new animated films based on personal preferences. |
Mao Midorikawa, Michio Shiraishi (Toho Univ.) |
(87) |
12:40-14:00 |
The interior which visualizes emotions analyzed from Twitter |
Honoka Onishi, Hisakazu Hada (TUT) |
(88) |
12:40-14:00 |
A Study on Auscultation Learning Systems Based on Marker-less AR Display of Organs on the Human Body Using Pose Estimation |
Yu Ichimura, Kazufumi Matsumoto, Junichi Sugita (Tokyo Healthcare Univ.) |
(89) |
12:40-14:00 |
A Study on Character Input Interface Using Eye Blink Based on Face Landmark Detection for Severely Physically Disabled Persons |
Haruki Onuma, Kizuki Morohashi, Junichi Sugita (Tokyo Healthcare Univ.) |
(90) |
12:40-14:00 |
Semiautomatic generation of vignette illustrations from video
-- Reflecting viewer preferences -- |
Mayu Namai, Issei Fujishiro (Keio Univ.) |
(91) |
12:40-14:00 |
A Vignette-Style Background Modeling Support System Using Triangular Composition |
MircoHitomu Tanaka, Shuhei Kodama (Tokyo Denki Univ.), Tokiichiro Takahashi (Tokyo Denki Univ./ASTRODESIGN) |
(92) |
12:40-14:00 |
Study of cartoon balloon suitable for comic translation |
Ikuko Tsubaki (Tokyo Univ. of Technology) |
(93) |
12:40-14:00 |
Heatmaps of Assisting Creators Make Light Novel Plots of School Festivals for Each Characteristic of Heroines of Romantic Comedy |
Yuta Tsukada, Suguru Matsuyoshi (TUT) |
(94) |
12:40-14:00 |
A Research on Minimum Quality Level of Edits Required for High-Rating Posted Videos |
Toranosuke Kubokawa, Suguru Matsuyoshi (TUT) |
(95) |
12:40-14:00 |
Flexible 3D display kit for designers with air and water control |
Yuki Akachi, Junichi Yamaoka (keio) |
Mon, Mar 6 PM 16:50 - 17:50 |
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Mon, Mar 6 PM 18:00 - 18:22 |
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18:00-18:10 |
( 10 min. ) |
(96) |
18:10-18:22 |
(%%% This presentation was CANCELLED)
Gamification of strength training using trajectory visualization of ideal motion in VR space |
Ryo Inoue, Tsubasa Saito, Junpei Fujikawa, Takashi Ijiri (SIT) |