Paper Abstract and Keywords |
Presentation |
2018-03-16 15:45
Practice of cinematography dessin
-- On the educational effects for acquiring video languages using cinematography dessin by the previs method -- Takahiko Akiyama (4D Brain) |
Abstract |
(in Japanese) |
(See Japanese page) |
(in English) |
In art education, the act of dessin (Fr., drawing) has been used since olden times for improvement of painting techniques and learning artistic skill. This includes not only the technical aspects of imitating existing pictures or representing three dimensional objects in two dimensions, but also various educational effects for determining the essence of things. In the field of cinematic education, the effects of imitating existing cinematic content is greater than merely viewing it. However, this is costly and labor intensive, making it unrealistic. To that end, it is comparatively easy to imitate the design by analogizing the story boards, V-Con (Story-reel) and previs that are traditionally done in pre-production of cinematic content. Especially creating previsualization (previs) using 3DCG tools to make a dessin of existing movie, it becomes possible to temporally and spatially decrypt the cinematic content, and concrete understand and analyze the elements that make up the cinematic work. This method is called cinematography dessin, and uses simple techniques to learn and master complex cinematic languages. This paper will present this method of raising the educational effects, including the results of demonstrative experiments. |
Keyword |
(in Japanese) |
(See Japanese page) |
(in English) |
Cinematography / Drawing / Previs / dessin / screen education / / / |
Reference Info. |
ITE Tech. Rep., vol. 42, pp. 69-72, March 2018. |
Paper # |
|
Date of Issue |
2018-03-09 (AIT) |
ISSN |
Print edition: ISSN 1342-6893 Online edition: ISSN 2424-1970 |
Download PDF |
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Conference Information |
Committee |
AIT IIEEJ AS CG-ARTS |
Conference Date |
2018-03-16 - 2018-03-16 |
Place (in Japanese) |
(See Japanese page) |
Place (in English) |
Tokyo University of Technology |
Topics (in Japanese) |
(See Japanese page) |
Topics (in English) |
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Paper Information |
Registration To |
CG-ARTS |
Conference Code |
2018-03-AIT-IIEEJ-AS-ARTS |
Language |
Japanese |
Title (in Japanese) |
(See Japanese page) |
Sub Title (in Japanese) |
(See Japanese page) |
Title (in English) |
Practice of cinematography dessin |
Sub Title (in English) |
On the educational effects for acquiring video languages using cinematography dessin by the previs method |
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Cinematography |
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Drawing |
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Previs |
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dessin |
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screen education |
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1st Author's Name |
Takahiko Akiyama |
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4D Brain Inc. (4D Brain) |
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Speaker |
Author-1 |
Date Time |
2018-03-16 15:45:00 |
Presentation Time |
15 minutes |
Registration for |
CG-ARTS |
Paper # |
AIT2018-61 |
Volume (vol) |
vol.42 |
Number (no) |
no.12 |
Page |
pp.69-72 |
#Pages |
4 |
Date of Issue |
2018-03-09 (AIT) |